Godot-RTS-Template/Packs/Kaykit-Proto/new_shader.tres

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Text

[gd_resource type="VisualShader" format=3 uid="uid://dosnl37ru0sbi"]
[resource]
code = "shader_type spatial;
render_mode blend_mix, depth_draw_opaque, cull_back, diffuse_lambert, specular_schlick_ggx;
"