Godot template for an RTS type game
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lucastucious 58df83ec50
Selection working.
Assuming every single selectable contain an Area3D at the root with selection collision to handle selection
2025-07-28 15:50:24 +02:00
addons Selection working. 2025-07-28 15:50:24 +02:00
audio/music add music 2025-07-22 19:30:24 +02:00
core Selection working. 2025-07-28 15:50:24 +02:00
dev WIP selection rect work, but not clicking 2025-07-23 13:05:53 +02:00
generated moving scripts 2025-07-22 14:34:09 +02:00
Maps WIP : Selection 2025-07-22 19:30:44 +02:00
Packs Selection working. 2025-07-28 15:50:24 +02:00
UI Raycast 2025-07-23 11:58:26 +02:00
.editorconfig Base project with simple camera controls 2025-07-17 17:50:47 +02:00
.gdvmrc change addons folder name 2025-07-22 08:09:46 +02:00
.gitattributes Base project with simple camera controls 2025-07-17 17:50:47 +02:00
.gitignore Base project with simple camera controls 2025-07-17 17:50:47 +02:00
export_presets.cfg Camera rotation fixed 2025-07-18 17:45:01 +02:00
icon.svg Base project with simple camera controls 2025-07-17 17:50:47 +02:00
icon.svg.import Base project with simple camera controls 2025-07-17 17:50:47 +02:00
LICENSE Initial commit 2025-07-17 15:47:00 +00:00
project.godot Selection working. 2025-07-28 15:50:24 +02:00
README.md Actualiser README.md 2025-07-21 10:00:14 +00:00

Strategy Management Template

or SMT.

Base components for a RTS game inside Godot, but more focused on the managment.

Roadmap

  • Camera
  • Selection
  • AI orders
  • Basic UI
  • multiplayer ?

Resources

Tutorial