[gd_scene load_steps=3 format=3 uid="uid://hne6njnc23ur"] [ext_resource type="Texture2D" uid="uid://b6qj8shryxmio" path="res://ui/Loading.tres" id="1_wg051"] [sub_resource type="LabelSettings" id="LabelSettings_71lkv"] outline_size = 6 outline_color = Color(0, 0, 0, 1) [node name="QuitScreen" type="Control"] process_mode = 3 layout_mode = 3 anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 size_flags_horizontal = 4 size_flags_vertical = 4 accessibility_name = "Quit Screen" [node name="Label" type="Label" parent="."] process_mode = 3 layout_mode = 1 anchors_preset = 8 anchor_left = 0.5 anchor_top = 0.5 anchor_right = 0.5 anchor_bottom = 0.5 offset_left = -87.5 offset_top = -25.0 offset_right = 87.5 offset_bottom = 25.0 grow_horizontal = 2 grow_vertical = 2 pivot_offset = Vector2(87.5, 25) accessibility_name = "Quit game in progress" text = "Quitting Game" label_settings = SubResource("LabelSettings_71lkv") horizontal_alignment = 1 vertical_alignment = 1 [node name="Loading" type="TextureRect" parent="Label"] process_mode = 3 layout_mode = 1 anchors_preset = 8 anchor_left = 0.5 anchor_top = 0.5 anchor_right = 0.5 anchor_bottom = 0.5 offset_left = -20.0 offset_top = 25.0 offset_right = 20.0 offset_bottom = 64.99997 grow_horizontal = 2 grow_vertical = 2 pivot_offset = Vector2(20, 20) accessibility_name = "Loading spin image" texture = ExtResource("1_wg051")