# Modding By default a modding system is made. Each mods need to be in the mod folder, each folder is a mod containing at least a `mod_id.modinfo` and a `mod_id.pck` and optionnaly a `mod_id..loc` ## modinfo example ```json { "id": "mod_id", "name": "Mod Displayed Name", "version": "1.0", "desc": "Mod displayed description", "author": "Mod Author", "dependencies": [], "tags": ["units", "vehicles", "buildings", "textures", "maps", "quests"], "packs": ["mod_id", "addon_pack"] } ``` *id* (string) : should be the unique name of the mod. Only used internally. should be the same as the modinfo and the folder name *name* (string) : the displayed name of the mode *version* (string) : to keep track of the version of you mod. displayed in the mod manager *author* (string) : you, the awesome modder *dependecies* (array of strings) : list of ids of requiered mod. be sure to load them before this one