Camera rotation fixed

This commit is contained in:
Lucas 2025-07-18 17:44:53 +02:00
parent 69b442508b
commit de4e4880e5
No known key found for this signature in database
737 changed files with 9476 additions and 46 deletions

11
Core/cursor_behaviour.gd Normal file
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@ -0,0 +1,11 @@
extends Node
## Handle all the cursor appareance related stuff.
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass

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@ -0,0 +1 @@
uid://d2f3kt810ncsa

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@ -1,4 +1,5 @@
extends Node3D extends Node3D
class_name Player
#region Declarations #region Declarations
@export_category("Speed") @export_category("Speed")
@onready var move_speed: float = ProjectSettings.get_setting("game/controls/camera_move_speed",20.0) @onready var move_speed: float = ProjectSettings.get_setting("game/controls/camera_move_speed",20.0)
@ -6,19 +7,21 @@ extends Node3D
@export_category("Limits") @export_category("Limits")
@export_range(-10,10,1) var zoom_min: float = -4 @export_range(-10,10,1) var zoom_min: float = -4
@export_range(11,50,1) var zoom_max: float = 20 @export_range(11,50,1) var zoom_max: float = 20
@export_range(0,0.95,0.01) var zoom_speed_damp: float = 0.5 @export_range(0,0.95,0.01) var zoom_speed_damp: float = ProjectSettings.get_setting("game/controls/camera_zoom_damp",0.85)
@export_range(0,32,4) var edge_scrolling_margin: int = ProjectSettings.get_setting("game/controls/edge_scrolling_margin",8) @export_range(0,32,4) var edge_scrolling_margin: int = ProjectSettings.get_setting("game/controls/edge_scrolling_margin",8)
@onready var edge_scrolling_speed: float = ProjectSettings.get_setting("game/controls/edge_scrolling_speed",25.0) @onready var edge_scrolling_speed: float = ProjectSettings.get_setting("game/controls/edge_scrolling_speed",25.0)
@onready var socket: Node3D = $camera_point
@onready var cam: Camera3D = %camera_player @onready var cam: Camera3D = %camera_player
var zoom_direction: float = 0.0 # if different than zero, zoom is happening var zoom_direction: float = 0.0 # if different than zero, zoom is happening
var move_disabled:bool = false var move_disabled:bool = false
var zoom_disabled:bool = false var zoom_disabled:bool = false
var edge_scroll_disabled:bool = ProjectSettings.get_setting("game/controls/edge_scrolling_disabled",false) var edge_scroll_disabled:bool = ProjectSettings.get_setting("game/controls/edge_scrolling_disabled",false)
var invert_rotation_x:bool = ProjectSettings.get_setting("game/controls/invert_cam_rotation_x",false)
var invert_rotation_y:bool = ProjectSettings.get_setting("game/controls/invert_cam_rotation_y",false)
var rotation_mode:bool = false var rotation_mode:bool = false
var rotation_damp:float = 0.01
#endregion #endregion
@ -32,16 +35,27 @@ func _process(delta: float) -> void:
cam_zoom(delta) cam_zoom(delta)
cam_edge_scroll(delta) cam_edge_scroll(delta)
cam_rotation(delta) cam_rotation(delta)
if rotation_mode:
print(Input.get_last_mouse_velocity())
rotation.y += Input.get_last_mouse_velocity().x / 10000 * -1 #TODO: REMOVE MAGIC NUMBERS func _notification(what: int):
print(rotation.z + Input.get_last_mouse_velocity().y / 10000 * -1) if what == NOTIFICATION_APPLICATION_FOCUS_OUT:
rotation.z = clamp(rotation.z + Input.get_last_mouse_velocity().y / 10000 * -1,-0.75,0.35) print("focus out!")
#get_tree().paused = true
edge_scroll_disabled = true
move_disabled = true
if what == NOTIFICATION_APPLICATION_FOCUS_IN:
print("focus in!")
#get_tree().paused = false
edge_scroll_disabled = false
move_disabled = false
if what == NOTIFICATION_WM_MOUSE_ENTER:
print("focus in!")
func _unhandled_input(event: InputEvent) -> void: func _unhandled_input(event: InputEvent) -> void:
if event.is_action("scroll_up"): if event.is_action("scroll_up"):
zoom_direction = -1 zoom_direction = -1
print("scroll")
if event.is_action("scroll_down"): if event.is_action("scroll_down"):
zoom_direction = 1 zoom_direction = 1
if event.is_action_pressed("rotation_mode"): if event.is_action_pressed("rotation_mode"):
@ -50,6 +64,8 @@ func _unhandled_input(event: InputEvent) -> void:
if event.is_action_released("rotation_mode"): if event.is_action_released("rotation_mode"):
rotation_mode = false rotation_mode = false
Input.mouse_mode = Input.MOUSE_MODE_CONFINED Input.mouse_mode = Input.MOUSE_MODE_CONFINED
if event.as_text() == "Escape":
get_tree().quit()
#region Getter #region Getter
@ -58,8 +74,10 @@ func get_mouse_position() -> Vector2:
## multiplicator for movement speed, based on zoom level ## multiplicator for movement speed, based on zoom level
func get_zoom_factor() -> float: ## [br][br]
return remap(cam.position.z,zoom_min,zoom_max,0.1,2.0) ## Return a remapped float between [param _min] and [param _max]
func get_zoom_factor(_min:=0.1,_max:=2.0) -> float:
return remap(cam.position.z,zoom_min,zoom_max,_min,_max)
#endregion #endregion
@ -74,7 +92,8 @@ func cam_move(delta:float) -> void:
if Input.is_action_pressed("cam_left"): velocity_direction -= transform.basis.z if Input.is_action_pressed("cam_left"): velocity_direction -= transform.basis.z
if Input.is_action_pressed("cam_right"): velocity_direction += transform.basis.z if Input.is_action_pressed("cam_right"): velocity_direction += transform.basis.z
position += velocity_direction.normalized() * delta * move_speed * get_zoom_factor() position.x += velocity_direction.normalized().x * delta * move_speed * get_zoom_factor()
position.z += velocity_direction.normalized().z * delta * move_speed * get_zoom_factor()
## Controls the zoom of the player camera ## Controls the zoom of the player camera
@ -84,9 +103,10 @@ func cam_move(delta:float) -> void:
func cam_zoom(delta:float) -> void: func cam_zoom(delta:float) -> void:
if zoom_disabled:return if zoom_disabled:return
var new_zoom: float = clamp(cam.position.z + zoom_speed * zoom_direction * delta,zoom_min,zoom_max) var new_zoom: float = clamp(cam.position.z + (zoom_speed * zoom_direction * delta),zoom_min,zoom_max)
if new_zoom != cam.position.z:
print("new zoom : ", new_zoom, " because zoom_direction = ",zoom_direction)
cam.position.z = new_zoom cam.position.z = new_zoom
zoom_direction *= zoom_speed_damp #Smooth the deceleration zoom_direction *= zoom_speed_damp #Smooth the deceleration
@ -112,5 +132,7 @@ func cam_edge_scroll(delta:float) -> void:
func cam_rotation(delta:float) -> void: func cam_rotation(delta:float) -> void:
pass if rotation_mode:
rotation.y += Input.get_last_mouse_velocity().x * delta * rotation_damp * (-1 if invert_rotation_x else 1) #TODO: REMOVE MAGIC NUMBERS
%camera_rot.rotation.z = clamp(%camera_rot.rotation.z + Input.get_last_mouse_velocity().y * rotation_damp * delta * (-1 if invert_rotation_y else 1),-0.75,0.35) #TODO: REMOVE MAGIC NUMBERS
#endregion #endregion

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@ -1,25 +1,37 @@
[gd_scene load_steps=4 format=3 uid="uid://djj1fc8qm10t6"] [gd_scene load_steps=5 format=3 uid="uid://djj1fc8qm10t6"]
[ext_resource type="Script" uid="uid://c23s1syo7wjm8" path="res://Core/player.gd" id="1_e571r"] [ext_resource type="Script" uid="uid://c23s1syo7wjm8" path="res://Core/player.gd" id="1_e571r"]
[ext_resource type="Script" uid="uid://d2f3kt810ncsa" path="res://Core/cursor_behaviour.gd" id="2_ipmo0"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_e571r"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_e571r"]
blend_mode = 1 blend_mode = 1
no_depth_test = true no_depth_test = true
albedo_color = Color(1, 0, 0.15294115, 1) albedo_color = Color(1, 0, 0.152941, 1)
proximity_fade_enabled = true proximity_fade_enabled = true
proximity_fade_distance = 2.0 proximity_fade_distance = 2.0
[sub_resource type="SphereMesh" id="SphereMesh_ipmo0"] [sub_resource type="SphereMesh" id="SphereMesh_ipmo0"]
lightmap_size_hint = Vector2i(17, 9)
material = SubResource("StandardMaterial3D_e571r") material = SubResource("StandardMaterial3D_e571r")
flip_faces = true
height = 0.5
is_hemisphere = true
[node name="player_root" type="Node3D"] [node name="player_root" type="Node3D"]
script = ExtResource("1_e571r") script = ExtResource("1_e571r")
[node name="camera_point" type="Node3D" parent="."] [node name="camera_rot" type="Node3D" parent="."]
transform = Transform3D(-4.371139e-08, 0.57357645, -0.81915206, 0, 0.81915206, 0.57357645, 1, 2.5071824e-08, -3.5806274e-08, -4.4828167, 2.9061706, -1.0852736e-07) unique_name_in_owner = true
[node name="camera_player" type="Camera3D" parent="camera_point"] [node name="camera_point" type="Node3D" parent="camera_rot"]
unique_name_in_owner = true
transform = Transform3D(-4.37114e-08, 0.573576, -0.819152, 0, 0.819152, 0.573576, 1, 2.50718e-08, -3.58063e-08, -4.48282, 2.90617, -1.08527e-07)
[node name="camera_player" type="Camera3D" parent="camera_rot/camera_point"]
unique_name_in_owner = true unique_name_in_owner = true
[node name="MeshInstance3D" type="MeshInstance3D" parent="."] [node name="MeshInstance3D" type="MeshInstance3D" parent="."]
mesh = SubResource("SphereMesh_ipmo0") mesh = SubResource("SphereMesh_ipmo0")
[node name="CursorComponent" type="Node" parent="."]
script = ExtResource("2_ipmo0")

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@ -11,10 +11,10 @@
[ext_resource type="VoxelGIData" uid="uid://cubwphu04tyr4" path="res://generated/gym.VoxelGI_data.res" id="9_ipipj"] [ext_resource type="VoxelGIData" uid="uid://cubwphu04tyr4" path="res://generated/gym.VoxelGI_data.res" id="9_ipipj"]
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_vkxe1"] [sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_vkxe1"]
sky_top_color = Color(0.29998082, 0.7019671, 0.7430855, 1) sky_top_color = Color(0.299981, 0.701967, 0.743086, 1)
sky_horizon_color = Color(0.67294115, 0.76902217, 0.7743324, 1) sky_horizon_color = Color(0.672941, 0.769022, 0.774332, 1)
ground_bottom_color = Color(0.08728691, 0.06962478, 0.049747247, 1) ground_bottom_color = Color(0.0872869, 0.0696248, 0.0497472, 1)
ground_horizon_color = Color(0.67294115, 0.76902217, 0.7743324, 1) ground_horizon_color = Color(0.672941, 0.769022, 0.774332, 1)
energy_multiplier = 2.0 energy_multiplier = 2.0
[sub_resource type="Sky" id="Sky_607fo"] [sub_resource type="Sky" id="Sky_607fo"]
@ -45,11 +45,11 @@ albedo_texture = ExtResource("6_anror")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_aq7w3"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_aq7w3"]
resource_local_to_scene = true resource_local_to_scene = true
resource_name = "proto_rigid" resource_name = "proto_rigid"
albedo_color = Color(0.8515964, 0.5950552, 0.037019093, 1) albedo_color = Color(0.851596, 0.595055, 0.0370191, 1)
albedo_texture = ExtResource("6_anror") albedo_texture = ExtResource("6_anror")
[sub_resource type="ConvexPolygonShape3D" id="ConvexPolygonShape3D_afokq"] [sub_resource type="ConvexPolygonShape3D" id="ConvexPolygonShape3D_afokq"]
points = PackedVector3Array(-0.9539594, 0.07707009, -0.92311066, 0.9954823, 1.9021704, 0.90234715, 0.9539307, 1.9229443, 0.92312497, 0.9022426, 1.902107, -0.9956503, -0.9023408, 1.9953208, 0.9023384, 0.9023113, 0.004663769, 0.9023524, -0.9022721, 0.09790697, 0.99563485, 0.9954824, 0.09782952, -0.90234715, -0.99551034, 1.9021565, -0.90233314, 0.9023113, 1.9953362, -0.9023524, -0.99551034, 0.097843505, 0.90233314, 0.9022426, 1.902107, 0.9956503, -0.9022721, 0.09790697, -0.99563485, -0.9023408, 0.004679235, -0.9023384, 0.9022426, 0.097892955, -0.99565035, -0.9022721, 1.902093, -0.99563485, 0.9022426, 0.097892955, 0.99565035, -0.9022721, 1.902093, 0.99563485, 0.9023113, 0.004663769, -0.9023524, -0.9023408, 1.9953208, -0.9023384, -0.9023408, 0.004679235, 0.9023384, 0.9954824, 0.09782952, 0.90234715, 0.9954823, 1.9021704, -0.90234715, -0.99551034, 1.9021565, 0.90233314, 0.9023113, 1.9953362, 0.9023524, -0.99551034, 0.097843505, -0.90233314) points = PackedVector3Array(-0.953959, 0.0770701, -0.923111, 0.995482, 1.90217, 0.902347, 0.953931, 1.92294, 0.923125, 0.902243, 1.90211, -0.99565, -0.902341, 1.99532, 0.902338, 0.902311, 0.00466377, 0.902352, -0.902272, 0.097907, 0.995635, 0.995482, 0.0978295, -0.902347, -0.99551, 1.90216, -0.902333, 0.902311, 1.99534, -0.902352, -0.99551, 0.0978435, 0.902333, 0.902243, 1.90211, 0.99565, -0.902272, 0.097907, -0.995635, -0.902341, 0.00467924, -0.902338, 0.902243, 0.097893, -0.99565, -0.902272, 1.90209, -0.995635, 0.902243, 0.097893, 0.99565, -0.902272, 1.90209, 0.995635, 0.902311, 0.00466377, -0.902352, -0.902341, 1.99532, -0.902338, -0.902341, 0.00467924, 0.902338, 0.995482, 0.0978295, 0.902347, 0.995482, 1.90217, -0.902347, -0.99551, 1.90216, 0.902333, 0.902311, 1.99534, 0.902352, -0.99551, 0.0978435, -0.902333)
[node name="Gym" type="Node"] [node name="Gym" type="Node"]
@ -57,7 +57,7 @@ points = PackedVector3Array(-0.9539594, 0.07707009, -0.92311066, 0.9954823, 1.90
environment = SubResource("Environment_lefpg") environment = SubResource("Environment_lefpg")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."] [node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(-0.8660254, -0.43301278, 0.25, 0, 0.49999997, 0.86602545, -0.50000006, 0.75, -0.43301266, 0, 0, 0) transform = Transform3D(-0.866025, -0.433013, 0.25, 0, 0.5, 0.866025, -0.5, 0.75, -0.433013, 0, 0, 0)
light_energy = 1.3 light_energy = 1.3
shadow_enabled = true shadow_enabled = true
directional_shadow_max_distance = 500.0 directional_shadow_max_distance = 500.0
@ -69,43 +69,41 @@ use_collision = true
mesh = SubResource("BoxMesh_afokq") mesh = SubResource("BoxMesh_afokq")
[node name="dummy" parent="." instance=ExtResource("2_40027")] [node name="dummy" parent="." instance=ExtResource("2_40027")]
transform = Transform3D(0.23293716, 0, -0.8693332, 0, 0.9, 0, 0.8693332, 0, 0.23293716, 1.636292, 0, 5.282063) transform = Transform3D(0.232937, 0, -0.869333, 0, 0.9, 0, 0.869333, 0, 0.232937, 1.63629, 0, 5.28206)
[node name="BarrelA" type="MeshInstance3D" parent="."] [node name="BarrelA" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8.46089, 0.4690876, -5.6751404) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8.46089, 0.469088, -5.67514)
material_override = SubResource("StandardMaterial3D_mqp7f") material_override = SubResource("StandardMaterial3D_mqp7f")
mesh = ExtResource("3_afokq") mesh = ExtResource("3_afokq")
[node name="BoxA" type="MeshInstance3D" parent="."] [node name="BoxA" type="MeshInstance3D" parent="."]
transform = Transform3D(1.5, 0, 0, 0, 1.5, 0, 0, 0, 1.5, 4.6958694, 0, 0.47373772) transform = Transform3D(1.5, 0, 0, 0, 1.5, 0, 0, 0, 1.5, 4.69587, 0, 0.473738)
mesh = ExtResource("4_mqp7f") mesh = ExtResource("4_mqp7f")
[node name="BoxB" type="MeshInstance3D" parent="."] [node name="BoxB" type="MeshInstance3D" parent="."]
transform = Transform3D(1.545552, 0, -1.7033111, 0, 2.3, 0, 1.7033111, 0, 1.545552, 6.5613637, 0, -3.459313) transform = Transform3D(1.54555, 0, -1.70331, 0, 2.3, 0, 1.70331, 0, 1.54555, 6.56136, 0, -3.45931)
mesh = ExtResource("5_ipipj") mesh = ExtResource("5_ipipj")
[node name="CubePrototypeSmall2" type="MeshInstance3D" parent="."] [node name="CubePrototypeSmall2" type="MeshInstance3D" parent="."]
transform = Transform3D(0.71254057, 0, -0.7016309, 0, 1, 0, 0.7016309, 0, 0.71254057, 0.19311635, 4.7683716e-07, 6.7632627) transform = Transform3D(0.712541, 0, -0.701631, 0, 1, 0, 0.701631, 0, 0.712541, 0.193116, 4.76837e-07, 6.76326)
mesh = ExtResource("7_f8cpb") mesh = ExtResource("7_f8cpb")
[node name="RigidBody3D2" type="RigidBody3D" parent="."] [node name="RigidBody3D2" type="RigidBody3D" parent="."]
[node name="CubePrototypeSmall" type="MeshInstance3D" parent="RigidBody3D2"] [node name="CubePrototypeSmall" type="MeshInstance3D" parent="RigidBody3D2"]
transform = Transform3D(0.9493213, 0, 0.31430727, -0.16992609, 0.8412561, 0.5132381, -0.2644129, -0.54063684, 0.79862237, -5.197, 6.3825016, -12.265) transform = Transform3D(0.949321, 0, 0.314307, -0.169926, 0.841256, 0.513238, -0.264413, -0.540637, 0.798622, -5.197, 6.3825, -12.265)
material_override = SubResource("StandardMaterial3D_aq7w3") material_override = SubResource("StandardMaterial3D_aq7w3")
mesh = ExtResource("7_f8cpb") mesh = ExtResource("7_f8cpb")
skeleton = NodePath("../../root/@EditorNode@20441/@Panel@14/@VBoxContainer@15/DockHSplitLeftL/DockHSplitLeftR/DockHSplitMain/@VBoxContainer@26/DockVSplitCenter/@VSplitContainer@62/@VBoxContainer@63/@EditorMainScreen@103/MainScreen/@CanvasItemEditor@10870/@VSplitContainer@10515/@HSplitContainer@10517/@HSplitContainer@10519/@Control@10520/@SubViewportContainer@10521/@SubViewport@10522/Gym") skeleton = NodePath("../../root/@EditorNode@20441/@Panel@14/@VBoxContainer@15/DockHSplitLeftL/DockHSplitLeftR/DockHSplitMain/@VBoxContainer@26/DockVSplitCenter/@VSplitContainer@62/@VBoxContainer@63/@EditorMainScreen@103/MainScreen/@CanvasItemEditor@10870/@VSplitContainer@10515/@HSplitContainer@10517/@HSplitContainer@10519/@Control@10520/@SubViewportContainer@10521/@SubViewport@10522/Gym")
[node name="CollisionShape3D" type="CollisionShape3D" parent="RigidBody3D2"] [node name="CollisionShape3D" type="CollisionShape3D" parent="RigidBody3D2"]
transform = Transform3D(0.9493213, 0, 0.31430727, -0.16992609, 0.8412561, 0.5132381, -0.2644129, -0.54063684, 0.79862237, -5.197, 6.3825016, -12.265) transform = Transform3D(0.949321, 0, 0.314307, -0.169926, 0.841256, 0.513238, -0.264413, -0.540637, 0.798622, -5.197, 6.3825, -12.265)
shape = SubResource("ConvexPolygonShape3D_afokq") shape = SubResource("ConvexPolygonShape3D_afokq")
[node name="player_root" parent="." instance=ExtResource("8_mqp7f")] [node name="player_root" parent="." instance=ExtResource("8_mqp7f")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.6329784, 0, 0) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.528881, 0, 0)
zoom_min = -4.0
zoom_speed_damp = 0.85
[node name="VoxelGI" type="VoxelGI" parent="."] [node name="VoxelGI" type="VoxelGI" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 16.096863, 9.957031, 31.13272) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 16.0969, 9.95703, 31.1327)
size = Vector3(92.730835, 66.615234, 140.03693) size = Vector3(92.7308, 66.6152, 140.037)
data = ExtResource("9_ipipj") data = ExtResource("9_ipipj")

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@ -3,7 +3,7 @@
[ext_resource type="Texture2D" uid="uid://b1y8uw4vyffis" path="res://Packs/Kaykit-Proto/textures/prototypebits_texture_floor.png" id="1_de2bv"] [ext_resource type="Texture2D" uid="uid://b1y8uw4vyffis" path="res://Packs/Kaykit-Proto/textures/prototypebits_texture_floor.png" id="1_de2bv"]
[resource] [resource]
albedo_color = Color(0.70796657, 0.7079665, 0.7079665, 0) albedo_color = Color(0.707967, 0.707967, 0.707967, 0)
albedo_texture = ExtResource("1_de2bv") albedo_texture = ExtResource("1_de2bv")
metallic = 0.55 metallic = 0.55
metallic_specular = 0.36 metallic_specular = 0.36

View file

@ -2,7 +2,7 @@
[resource] [resource]
code = "shader_type spatial; code = "shader_type spatial;
render_mode blend_mix, depth_draw_opaque, depth_test_default, cull_back, diffuse_lambert, specular_schlick_ggx; render_mode blend_mix, depth_draw_opaque, cull_back, diffuse_lambert, specular_schlick_ggx;

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@ -0,0 +1,6 @@
<svg width="32" height="32" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink">
<defs/>
<g>
<path stroke="none" fill="#FFFFFF" d="M6 18 L6 14 Q6 13.6 6.3 13.3 6.6 13 7 13 L18 13 18 10 Q18 9.6 18.3 9.3 18.6 9 19 9 19.4 9 19.7 9.3 L25.7 15.3 26 16 25.7 16.7 19.7 22.7 19 23 Q18.6 23 18.3 22.7 18 22.4 18 22 L18 19 7 19 Q6.6 19 6.3 18.7 6 18.4 6 18"/>
</g>
</svg>

After

Width:  |  Height:  |  Size: 397 B

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@ -0,0 +1,18 @@
[remap]
importer="svg"
type="SVGTexture"
uid="uid://dmopgf0y3k7y6"
path="res://.godot/imported/arrow_e.svg-e6336d8259f44192b5e4977c27383c04.svgtex"
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