Godot-RTS-Template/Core/cursor_behaviour.gd

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2025-07-18 15:44:53 +00:00
extends Node
## Handle all the cursor appareance related stuff.
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass