Godot-RTS-Template/packs/Kaykit-Proto/new_shader.tres

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[gd_resource type="VisualShader" format=3 uid="uid://dosnl37ru0sbi"]
[resource]
code = "shader_type spatial;
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render_mode blend_mix, depth_draw_opaque, cull_back, diffuse_lambert, specular_schlick_ggx;
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"