Godot-RTS-Template/UI/Quit Screen.tscn

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[gd_scene load_steps=3 format=3 uid="uid://hne6njnc23ur"]
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[ext_resource type="Texture2D" uid="uid://b6qj8shryxmio" path="res://ui/Loading.tres" id="1_wg051"]
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[sub_resource type="LabelSettings" id="LabelSettings_71lkv"]
outline_size = 6
outline_color = Color(0, 0, 0, 1)
[node name="QuitScreen" type="Control"]
process_mode = 3
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
size_flags_horizontal = 4
size_flags_vertical = 4
accessibility_name = "Quit Screen"
[node name="Label" type="Label" parent="."]
process_mode = 3
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -87.5
offset_top = -25.0
offset_right = 87.5
offset_bottom = 25.0
grow_horizontal = 2
grow_vertical = 2
pivot_offset = Vector2(87.5, 25)
accessibility_name = "Quit game in progress"
text = "Quitting Game"
label_settings = SubResource("LabelSettings_71lkv")
horizontal_alignment = 1
vertical_alignment = 1
[node name="Loading" type="TextureRect" parent="Label"]
process_mode = 3
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -20.0
offset_top = 25.0
offset_right = 20.0
offset_bottom = 64.99997
grow_horizontal = 2
grow_vertical = 2
pivot_offset = Vector2(20, 20)
accessibility_name = "Loading spin image"
texture = ExtResource("1_wg051")