[gd_resource type="ShaderMaterial" load_steps=4 format=3 uid="uid://c57iaw1tjibhd"] [ext_resource type="Texture2D" uid="uid://r3875svjtew5" path="res://Assets/Kenney/Textures/pirate_colormap.png" id="1_11ibk"] [sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_3w7bt"] texture = ExtResource("1_11ibk") [sub_resource type="VisualShader" id="VisualShader_jt705"] code = "shader_type spatial; render_mode blend_mix, depth_draw_opaque, cull_back, diffuse_lambert, specular_schlick_ggx; uniform sampler2D tex_frg_2; void fragment() { // Texture2D:2 vec4 n_out2p0 = texture(tex_frg_2, UV); // Output:0 ALBEDO = vec3(n_out2p0.xyz); } " graph_offset = Vector2(-146.887, -49.9698) nodes/fragment/2/node = SubResource("VisualShaderNodeTexture_3w7bt") nodes/fragment/2/position = Vector2(-20, 140) nodes/fragment/connections = PackedInt32Array(2, 0, 0, 0) [resource] render_priority = 0 shader = SubResource("VisualShader_jt705")