[gd_resource type="ShaderMaterial" load_steps=4 format=3 uid="uid://c57iaw1tjibhd"]

[ext_resource type="Texture2D" uid="uid://r3875svjtew5" path="res://Assets/Kenney/Textures/pirate_colormap.png" id="1_11ibk"]

[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_3w7bt"]
texture = ExtResource("1_11ibk")

[sub_resource type="VisualShader" id="VisualShader_jt705"]
code = "shader_type spatial;
render_mode blend_mix, depth_draw_opaque, cull_back, diffuse_toon, specular_schlick_ggx;

uniform sampler2D tex_frg_2;



void fragment() {
// Texture2D:2
	vec4 n_out2p0 = texture(tex_frg_2, UV);


// Output:0
	ALBEDO = vec3(n_out2p0.xyz);


}
"
graph_offset = Vector2(-126.194, -32.1399)
modes/diffuse = 3
nodes/fragment/2/node = SubResource("VisualShaderNodeTexture_3w7bt")
nodes/fragment/2/position = Vector2(-20, 140)
nodes/fragment/connections = PackedInt32Array(2, 0, 0, 0)

[resource]
render_priority = 0
shader = SubResource("VisualShader_jt705")
