34 lines
817 B
C#
34 lines
817 B
C#
// Copyright 2020 Phyronnaz
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using System.IO;
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using UnrealBuildTool;
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public class VoxelHelpers : ModuleRules
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{
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public VoxelHelpers(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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bEnforceIWYU = true;
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bLegacyPublicIncludePaths = false;
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#if UE_4_24_OR_LATER
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#else
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#endif
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PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Public"));
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PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "Private"));
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"Engine",
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"UMG",
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"Slate",
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"SlateCore",
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"ProceduralMeshComponent"
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}
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);
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}
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}
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