32 lines
No EOL
997 B
C++
32 lines
No EOL
997 B
C++
// Copyright 2020 Phyronnaz
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#include "VoxelNodes/VoxelDataAssetSamplerNode.h"
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#include "VoxelGraphGenerator.h"
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#include "VoxelGraphErrorReporter.h"
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#include "VoxelAssets/VoxelDataAsset.h"
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#include "VoxelAssets/VoxelDataAssetData.inl"
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UVoxelNode_DataAssetSampler::UVoxelNode_DataAssetSampler()
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{
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SetInputs(
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{ "X", EC::Float, "X" },
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{ "Y", EC::Float, "Y" },
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{ "Z", EC::Float, "Z" });
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SetOutputs(
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{ "Value", EC::Float, "Data asset value at position X Y Z. Between -1 and 1." },
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{ "Material", EC::Material, "Data asset material at position X Y Z" },
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{ "Size X", EC::Int, "Size of the data asset" },
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{ "Size Y", EC::Int, "Size of the data asset" },
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{ "Size Z", EC::Int, "Size of the data asset" });
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}
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EVoxelPinCategory UVoxelNode_DataAssetSampler::GetInputPinCategory(int32 PinIndex) const
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{
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return bBilinearInterpolation ? EC::Float : EC::Int;
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}
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FText UVoxelNode_DataAssetSampler::GetTitle() const
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{
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return FText::Format(VOXEL_LOCTEXT("Data Asset: {0}"), Super::GetTitle());
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} |