CelticCraft/Plugins/VoxelFree/Source/VoxelGraph/Private/Examples/VoxelExample_FloatingIslandOnion.cpp

1311 lines
45 KiB
C++

// Copyright 2020 Phyronnaz
#include "VoxelExample_FloatingIslandOnion.h"
PRAGMA_GENERATED_VOXEL_GRAPH_START
using FVoxelGraphSeed = int32;
#if VOXEL_GRAPH_GENERATED_VERSION == 1
class FVoxelExample_FloatingIslandOnionInstance : public TVoxelGraphGeneratorInstanceHelper<FVoxelExample_FloatingIslandOnionInstance, UVoxelExample_FloatingIslandOnion>
{
public:
struct FParams
{
const float Height;
const float Perturb_Amplitude;
const float Perturb_Frequency;
const int32 Seed;
const float Top_Noise_Frequency;
const float Top_Noise_Height;
};
class FLocalComputeStruct_LocalValue
{
public:
struct FOutputs
{
FOutputs() {}
void Init(const FVoxelGraphOutputsInit& Init)
{
}
template<typename T, uint32 Index>
T Get() const;
template<typename T, uint32 Index>
void Set(T Value);
v_flt Value;
};
struct FBufferConstant
{
FBufferConstant() {}
v_flt Variable_22; // Top Noise Frequency = 0.002 output 0
v_flt Variable_21; // Perturb Frequency = 0.01 output 0
v_flt Variable_20; // Perturb Amplitude = 50.0 output 0
v_flt Variable_3; // Top Noise Height = 500.0 output 0
v_flt Variable_12; // * -1 output 0
};
struct FBufferX
{
FBufferX() {}
v_flt Variable_6; // X output 0
v_flt Variable_1; // X output 0
};
struct FBufferXY
{
FBufferXY() {}
v_flt Variable_25; // 2D Noise SDF.+ output 0
v_flt Variable_27; // Elongate.vector - vector.- output 0
v_flt Variable_26; // Elongate.vector - vector.- output 0
};
FLocalComputeStruct_LocalValue(const FParams& InParams)
: Params(InParams)
{
}
void Init(const FVoxelGeneratorInit& InitStruct)
{
////////////////////////////////////////////////////
//////////////////// Init nodes ////////////////////
////////////////////////////////////////////////////
{
////////////////////////////////////////////////////
/////////////// Constant nodes init ////////////////
////////////////////////////////////////////////////
{
/////////////////////////////////////////////////////////////////////////////////
//////// First compute all seeds in case they are used by constant nodes ////////
/////////////////////////////////////////////////////////////////////////////////
// Init of Seed = 1337
FVoxelGraphSeed Variable_18; // Seed = 1337 output 0
Variable_18 = Params.Seed;
// Init of HASH
FVoxelGraphSeed Variable_19; // HASH output 0
Variable_19 = FVoxelUtilities::MurmurHash32(Variable_18);
////////////////////////////////////////////////////
///////////// Then init constant nodes /////////////
////////////////////////////////////////////////////
}
////////////////////////////////////////////////////
//////////////////// Other inits ///////////////////
////////////////////////////////////////////////////
Function0_XYZWithoutCache_Init(InitStruct);
}
////////////////////////////////////////////////////
//////////////// Compute constants /////////////////
////////////////////////////////////////////////////
{
// Height = 200.0
v_flt Variable_9; // Height = 200.0 output 0
Variable_9 = Params.Height;
// Top Noise Frequency = 0.002
BufferConstant.Variable_22 = Params.Top_Noise_Frequency;
// Perturb Frequency = 0.01
BufferConstant.Variable_21 = Params.Perturb_Frequency;
// Perturb Amplitude = 50.0
BufferConstant.Variable_20 = Params.Perturb_Amplitude;
// Top Noise Height = 500.0
BufferConstant.Variable_3 = Params.Top_Noise_Height;
// * -1
BufferConstant.Variable_12 = Variable_9 * -1;
}
}
void ComputeX(const FVoxelContext& Context, FBufferX& BufferX) const
{
Function0_X_Compute(Context, BufferX);
}
void ComputeXYWithCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
Function0_XYWithCache_Compute(Context, BufferX, BufferXY);
}
void ComputeXYWithoutCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
Function0_XYWithoutCache_Compute(Context, BufferX, BufferXY);
}
void ComputeXYZWithCache(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const
{
Function0_XYZWithCache_Compute(Context, BufferX, BufferXY, Outputs);
}
void ComputeXYZWithoutCache(const FVoxelContext& Context, FOutputs& Outputs) const
{
Function0_XYZWithoutCache_Compute(Context, Outputs);
}
inline FBufferX GetBufferX() const { return {}; }
inline FBufferXY GetBufferXY() const { return {}; }
inline FOutputs GetOutputs() const { return {}; }
private:
FBufferConstant BufferConstant;
const FParams& Params;
FVoxelFastNoise _2D_IQ_Noise_0_Noise;
TStaticArray<uint8, 32> _2D_IQ_Noise_0_LODToOctaves;
FVoxelFastNoise _2D_Gradient_Perturb_Fractal_0_Noise;
TStaticArray<uint8, 32> _2D_Gradient_Perturb_Fractal_0_LODToOctaves;
///////////////////////////////////////////////////////////////////////
//////////////////////////// Init functions ///////////////////////////
///////////////////////////////////////////////////////////////////////
void Function0_XYZWithoutCache_Init(const FVoxelGeneratorInit& InitStruct)
{
// Init of Seed = 1337
FVoxelGraphSeed Variable_18; // Seed = 1337 output 0
Variable_18 = Params.Seed;
// Init of HASH
FVoxelGraphSeed Variable_19; // HASH output 0
Variable_19 = FVoxelUtilities::MurmurHash32(Variable_18);
// Init of 2D IQ Noise
_2D_IQ_Noise_0_Noise.SetSeed(Variable_18);
_2D_IQ_Noise_0_Noise.SetInterpolation(EVoxelNoiseInterpolation::Quintic);
_2D_IQ_Noise_0_Noise.SetFractalOctavesAndGain(15, 0.5);
_2D_IQ_Noise_0_Noise.SetFractalLacunarity(2.0);
_2D_IQ_Noise_0_Noise.SetFractalType(EVoxelNoiseFractalType::FBM);
_2D_IQ_Noise_0_Noise.SetMatrixFromRotation_2D(40.0);
_2D_IQ_Noise_0_LODToOctaves[0] = 15;
_2D_IQ_Noise_0_LODToOctaves[1] = 15;
_2D_IQ_Noise_0_LODToOctaves[2] = 15;
_2D_IQ_Noise_0_LODToOctaves[3] = 15;
_2D_IQ_Noise_0_LODToOctaves[4] = 15;
_2D_IQ_Noise_0_LODToOctaves[5] = 15;
_2D_IQ_Noise_0_LODToOctaves[6] = 15;
_2D_IQ_Noise_0_LODToOctaves[7] = 15;
_2D_IQ_Noise_0_LODToOctaves[8] = 15;
_2D_IQ_Noise_0_LODToOctaves[9] = 15;
_2D_IQ_Noise_0_LODToOctaves[10] = 15;
_2D_IQ_Noise_0_LODToOctaves[11] = 15;
_2D_IQ_Noise_0_LODToOctaves[12] = 15;
_2D_IQ_Noise_0_LODToOctaves[13] = 15;
_2D_IQ_Noise_0_LODToOctaves[14] = 15;
_2D_IQ_Noise_0_LODToOctaves[15] = 15;
_2D_IQ_Noise_0_LODToOctaves[16] = 15;
_2D_IQ_Noise_0_LODToOctaves[17] = 15;
_2D_IQ_Noise_0_LODToOctaves[18] = 15;
_2D_IQ_Noise_0_LODToOctaves[19] = 15;
_2D_IQ_Noise_0_LODToOctaves[20] = 15;
_2D_IQ_Noise_0_LODToOctaves[21] = 15;
_2D_IQ_Noise_0_LODToOctaves[22] = 15;
_2D_IQ_Noise_0_LODToOctaves[23] = 15;
_2D_IQ_Noise_0_LODToOctaves[24] = 15;
_2D_IQ_Noise_0_LODToOctaves[25] = 15;
_2D_IQ_Noise_0_LODToOctaves[26] = 15;
_2D_IQ_Noise_0_LODToOctaves[27] = 15;
_2D_IQ_Noise_0_LODToOctaves[28] = 15;
_2D_IQ_Noise_0_LODToOctaves[29] = 15;
_2D_IQ_Noise_0_LODToOctaves[30] = 15;
_2D_IQ_Noise_0_LODToOctaves[31] = 15;
// Init of 2D Gradient Perturb Fractal
_2D_Gradient_Perturb_Fractal_0_Noise.SetSeed(Variable_19);
_2D_Gradient_Perturb_Fractal_0_Noise.SetInterpolation(EVoxelNoiseInterpolation::Quintic);
_2D_Gradient_Perturb_Fractal_0_Noise.SetFractalOctavesAndGain(7, 0.5);
_2D_Gradient_Perturb_Fractal_0_Noise.SetFractalLacunarity(2.0);
_2D_Gradient_Perturb_Fractal_0_Noise.SetFractalType(EVoxelNoiseFractalType::FBM);
_2D_Gradient_Perturb_Fractal_0_LODToOctaves[0] = 7;
_2D_Gradient_Perturb_Fractal_0_LODToOctaves[1] = 7;
_2D_Gradient_Perturb_Fractal_0_LODToOctaves[2] = 7;
_2D_Gradient_Perturb_Fractal_0_LODToOctaves[3] = 7;
_2D_Gradient_Perturb_Fractal_0_LODToOctaves[4] = 7;
_2D_Gradient_Perturb_Fractal_0_LODToOctaves[5] = 7;
_2D_Gradient_Perturb_Fractal_0_LODToOctaves[6] = 7;
_2D_Gradient_Perturb_Fractal_0_LODToOctaves[7] = 7;
_2D_Gradient_Perturb_Fractal_0_LODToOctaves[8] = 7;
_2D_Gradient_Perturb_Fractal_0_LODToOctaves[9] = 7;
_2D_Gradient_Perturb_Fractal_0_LODToOctaves[10] = 7;
_2D_Gradient_Perturb_Fractal_0_LODToOctaves[11] = 7;
_2D_Gradient_Perturb_Fractal_0_LODToOctaves[12] = 7;
_2D_Gradient_Perturb_Fractal_0_LODToOctaves[13] = 7;
_2D_Gradient_Perturb_Fractal_0_LODToOctaves[14] = 7;
_2D_Gradient_Perturb_Fractal_0_LODToOctaves[15] = 7;
_2D_Gradient_Perturb_Fractal_0_LODToOctaves[16] = 7;
_2D_Gradient_Perturb_Fractal_0_LODToOctaves[17] = 7;
_2D_Gradient_Perturb_Fractal_0_LODToOctaves[18] = 7;
_2D_Gradient_Perturb_Fractal_0_LODToOctaves[19] = 7;
_2D_Gradient_Perturb_Fractal_0_LODToOctaves[20] = 7;
_2D_Gradient_Perturb_Fractal_0_LODToOctaves[21] = 7;
_2D_Gradient_Perturb_Fractal_0_LODToOctaves[22] = 7;
_2D_Gradient_Perturb_Fractal_0_LODToOctaves[23] = 7;
_2D_Gradient_Perturb_Fractal_0_LODToOctaves[24] = 7;
_2D_Gradient_Perturb_Fractal_0_LODToOctaves[25] = 7;
_2D_Gradient_Perturb_Fractal_0_LODToOctaves[26] = 7;
_2D_Gradient_Perturb_Fractal_0_LODToOctaves[27] = 7;
_2D_Gradient_Perturb_Fractal_0_LODToOctaves[28] = 7;
_2D_Gradient_Perturb_Fractal_0_LODToOctaves[29] = 7;
_2D_Gradient_Perturb_Fractal_0_LODToOctaves[30] = 7;
_2D_Gradient_Perturb_Fractal_0_LODToOctaves[31] = 7;
}
///////////////////////////////////////////////////////////////////////
////////////////////////// Compute functions //////////////////////////
///////////////////////////////////////////////////////////////////////
void Function0_X_Compute(const FVoxelContext& Context, FBufferX& BufferX) const
{
// X
BufferX.Variable_6 = Context.GetLocalX();
// X
BufferX.Variable_1 = Context.GetLocalX();
}
void Function0_XYWithCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
// Y
v_flt Variable_7; // Y output 0
Variable_7 = Context.GetLocalY();
// Y
v_flt Variable_2; // Y output 0
Variable_2 = Context.GetLocalY();
// 2D IQ Noise
v_flt Variable_0; // 2D IQ Noise output 0
v_flt _2D_IQ_Noise_0_Temp_1; // 2D IQ Noise output 1
v_flt _2D_IQ_Noise_0_Temp_2; // 2D IQ Noise output 2
Variable_0 = _2D_IQ_Noise_0_Noise.IQNoise_2D_Deriv(BufferX.Variable_1, Variable_2, BufferConstant.Variable_22, _2D_IQ_Noise_0_LODToOctaves[FMath::Clamp(Context.LOD, 0, 31)],_2D_IQ_Noise_0_Temp_1,_2D_IQ_Noise_0_Temp_2);
Variable_0 = FMath::Clamp<v_flt>(Variable_0, -0.631134, 0.652134);
_2D_IQ_Noise_0_Temp_1 = FMath::Clamp<v_flt>(_2D_IQ_Noise_0_Temp_1, -1.224071, 1.771704);
_2D_IQ_Noise_0_Temp_2 = FMath::Clamp<v_flt>(_2D_IQ_Noise_0_Temp_2, -1.220247, 1.219364);
// 2D Gradient Perturb Fractal
v_flt Variable_13; // 2D Gradient Perturb Fractal output 0
v_flt Variable_14; // 2D Gradient Perturb Fractal output 1
Variable_13 = BufferX.Variable_6;
Variable_14 = Variable_7;
_2D_Gradient_Perturb_Fractal_0_Noise.GradientPerturbFractal_2D(Variable_13, Variable_14, BufferConstant.Variable_21, _2D_Gradient_Perturb_Fractal_0_LODToOctaves[FMath::Clamp(Context.LOD, 0, 31)], BufferConstant.Variable_20);
// 2D Noise SDF.*
v_flt Variable_24; // 2D Noise SDF.* output 0
Variable_24 = Variable_0 * BufferConstant.Variable_3;
// Elongate.Clamp Vector.Clamp
v_flt Variable_28; // Elongate.Clamp Vector.Clamp output 0
Variable_28 = FVoxelNodeFunctions::Clamp(Variable_13, v_flt(-1.0f), v_flt(1.0f));
// 2D Noise SDF.+
BufferXY.Variable_25 = Variable_24 + v_flt(0.0f);
// Elongate.Clamp Vector.Clamp
v_flt Variable_5; // Elongate.Clamp Vector.Clamp output 0
Variable_5 = FVoxelNodeFunctions::Clamp(Variable_14, v_flt(-100.0f), v_flt(100.0f));
// Elongate.vector - vector.-
BufferXY.Variable_27 = Variable_14 - Variable_5;
// Elongate.vector - vector.-
BufferXY.Variable_26 = Variable_13 - Variable_28;
}
void Function0_XYWithoutCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
// X
BufferX.Variable_6 = Context.GetLocalX();
// Y
v_flt Variable_7; // Y output 0
Variable_7 = Context.GetLocalY();
// X
BufferX.Variable_1 = Context.GetLocalX();
// Y
v_flt Variable_2; // Y output 0
Variable_2 = Context.GetLocalY();
// 2D IQ Noise
v_flt Variable_0; // 2D IQ Noise output 0
v_flt _2D_IQ_Noise_0_Temp_1; // 2D IQ Noise output 1
v_flt _2D_IQ_Noise_0_Temp_2; // 2D IQ Noise output 2
Variable_0 = _2D_IQ_Noise_0_Noise.IQNoise_2D_Deriv(BufferX.Variable_1, Variable_2, BufferConstant.Variable_22, _2D_IQ_Noise_0_LODToOctaves[FMath::Clamp(Context.LOD, 0, 31)],_2D_IQ_Noise_0_Temp_1,_2D_IQ_Noise_0_Temp_2);
Variable_0 = FMath::Clamp<v_flt>(Variable_0, -0.631134, 0.652134);
_2D_IQ_Noise_0_Temp_1 = FMath::Clamp<v_flt>(_2D_IQ_Noise_0_Temp_1, -1.224071, 1.771704);
_2D_IQ_Noise_0_Temp_2 = FMath::Clamp<v_flt>(_2D_IQ_Noise_0_Temp_2, -1.220247, 1.219364);
// 2D Gradient Perturb Fractal
v_flt Variable_13; // 2D Gradient Perturb Fractal output 0
v_flt Variable_14; // 2D Gradient Perturb Fractal output 1
Variable_13 = BufferX.Variable_6;
Variable_14 = Variable_7;
_2D_Gradient_Perturb_Fractal_0_Noise.GradientPerturbFractal_2D(Variable_13, Variable_14, BufferConstant.Variable_21, _2D_Gradient_Perturb_Fractal_0_LODToOctaves[FMath::Clamp(Context.LOD, 0, 31)], BufferConstant.Variable_20);
// 2D Noise SDF.*
v_flt Variable_24; // 2D Noise SDF.* output 0
Variable_24 = Variable_0 * BufferConstant.Variable_3;
// Elongate.Clamp Vector.Clamp
v_flt Variable_28; // Elongate.Clamp Vector.Clamp output 0
Variable_28 = FVoxelNodeFunctions::Clamp(Variable_13, v_flt(-1.0f), v_flt(1.0f));
// 2D Noise SDF.+
BufferXY.Variable_25 = Variable_24 + v_flt(0.0f);
// Elongate.Clamp Vector.Clamp
v_flt Variable_5; // Elongate.Clamp Vector.Clamp output 0
Variable_5 = FVoxelNodeFunctions::Clamp(Variable_14, v_flt(-100.0f), v_flt(100.0f));
// Elongate.vector - vector.-
BufferXY.Variable_27 = Variable_14 - Variable_5;
// Elongate.vector - vector.-
BufferXY.Variable_26 = Variable_13 - Variable_28;
}
void Function0_XYZWithCache_Compute(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const
{
// Z
v_flt Variable_8; // Z output 0
Variable_8 = Context.GetLocalZ();
// Z
v_flt Variable_4; // Z output 0
Variable_4 = Context.GetLocalZ();
// 2D Noise SDF.-
v_flt Variable_23; // 2D Noise SDF.- output 0
Variable_23 = Variable_4 - BufferXY.Variable_25;
// Round Cone SDF
v_flt Variable_11; // Round Cone SDF output 0
Variable_11 = FVoxelSDFNodeFunctions::RoundCone(BufferXY.Variable_26, BufferXY.Variable_27, Variable_8, v_flt(0.0f), v_flt(0.0f), v_flt(0.0f), v_flt(0.0f), v_flt(0.0f), BufferConstant.Variable_12, v_flt(150.0f), v_flt(50.0f));
// Shell.ABS
v_flt Variable_29; // Shell.ABS output 0
Variable_29 = FVoxelNodeFunctions::Abs(Variable_11);
// Shell.-
v_flt Variable_15; // Shell.- output 0
Variable_15 = Variable_29 - v_flt(150.0f);
// Shell.ABS
v_flt Variable_30; // Shell.ABS output 0
Variable_30 = FVoxelNodeFunctions::Abs(Variable_15);
// Shell.-
v_flt Variable_16; // Shell.- output 0
Variable_16 = Variable_30 - v_flt(75.0f);
// Shell.ABS
v_flt Variable_31; // Shell.ABS output 0
Variable_31 = FVoxelNodeFunctions::Abs(Variable_16);
// Shell.-
v_flt Variable_17; // Shell.- output 0
Variable_17 = Variable_31 - v_flt(37.0f);
// Smooth Intersection
v_flt Variable_10; // Smooth Intersection output 0
Variable_10 = FVoxelSDFNodeFunctions::SmoothIntersection(Variable_23, Variable_17, v_flt(20.0f));
// Set High Quality Value.*
v_flt Variable_32; // Set High Quality Value.* output 0
Variable_32 = Variable_10 * v_flt(0.2f);
Outputs.Value = Variable_32;
}
void Function0_XYZWithoutCache_Compute(const FVoxelContext& Context, FOutputs& Outputs) const
{
// Z
v_flt Variable_8; // Z output 0
Variable_8 = Context.GetLocalZ();
// X
v_flt Variable_6; // X output 0
Variable_6 = Context.GetLocalX();
// Z
v_flt Variable_4; // Z output 0
Variable_4 = Context.GetLocalZ();
// Y
v_flt Variable_7; // Y output 0
Variable_7 = Context.GetLocalY();
// X
v_flt Variable_1; // X output 0
Variable_1 = Context.GetLocalX();
// Y
v_flt Variable_2; // Y output 0
Variable_2 = Context.GetLocalY();
// 2D IQ Noise
v_flt Variable_0; // 2D IQ Noise output 0
v_flt _2D_IQ_Noise_0_Temp_1; // 2D IQ Noise output 1
v_flt _2D_IQ_Noise_0_Temp_2; // 2D IQ Noise output 2
Variable_0 = _2D_IQ_Noise_0_Noise.IQNoise_2D_Deriv(Variable_1, Variable_2, BufferConstant.Variable_22, _2D_IQ_Noise_0_LODToOctaves[FMath::Clamp(Context.LOD, 0, 31)],_2D_IQ_Noise_0_Temp_1,_2D_IQ_Noise_0_Temp_2);
Variable_0 = FMath::Clamp<v_flt>(Variable_0, -0.631134, 0.652134);
_2D_IQ_Noise_0_Temp_1 = FMath::Clamp<v_flt>(_2D_IQ_Noise_0_Temp_1, -1.224071, 1.771704);
_2D_IQ_Noise_0_Temp_2 = FMath::Clamp<v_flt>(_2D_IQ_Noise_0_Temp_2, -1.220247, 1.219364);
// 2D Gradient Perturb Fractal
v_flt Variable_13; // 2D Gradient Perturb Fractal output 0
v_flt Variable_14; // 2D Gradient Perturb Fractal output 1
Variable_13 = Variable_6;
Variable_14 = Variable_7;
_2D_Gradient_Perturb_Fractal_0_Noise.GradientPerturbFractal_2D(Variable_13, Variable_14, BufferConstant.Variable_21, _2D_Gradient_Perturb_Fractal_0_LODToOctaves[FMath::Clamp(Context.LOD, 0, 31)], BufferConstant.Variable_20);
// 2D Noise SDF.*
v_flt Variable_24; // 2D Noise SDF.* output 0
Variable_24 = Variable_0 * BufferConstant.Variable_3;
// Elongate.Clamp Vector.Clamp
v_flt Variable_28; // Elongate.Clamp Vector.Clamp output 0
Variable_28 = FVoxelNodeFunctions::Clamp(Variable_13, v_flt(-1.0f), v_flt(1.0f));
// 2D Noise SDF.+
v_flt Variable_25; // 2D Noise SDF.+ output 0
Variable_25 = Variable_24 + v_flt(0.0f);
// Elongate.Clamp Vector.Clamp
v_flt Variable_5; // Elongate.Clamp Vector.Clamp output 0
Variable_5 = FVoxelNodeFunctions::Clamp(Variable_14, v_flt(-100.0f), v_flt(100.0f));
// Elongate.vector - vector.-
v_flt Variable_27; // Elongate.vector - vector.- output 0
Variable_27 = Variable_14 - Variable_5;
// Elongate.vector - vector.-
v_flt Variable_26; // Elongate.vector - vector.- output 0
Variable_26 = Variable_13 - Variable_28;
// 2D Noise SDF.-
v_flt Variable_23; // 2D Noise SDF.- output 0
Variable_23 = Variable_4 - Variable_25;
// Round Cone SDF
v_flt Variable_11; // Round Cone SDF output 0
Variable_11 = FVoxelSDFNodeFunctions::RoundCone(Variable_26, Variable_27, Variable_8, v_flt(0.0f), v_flt(0.0f), v_flt(0.0f), v_flt(0.0f), v_flt(0.0f), BufferConstant.Variable_12, v_flt(150.0f), v_flt(50.0f));
// Shell.ABS
v_flt Variable_29; // Shell.ABS output 0
Variable_29 = FVoxelNodeFunctions::Abs(Variable_11);
// Shell.-
v_flt Variable_15; // Shell.- output 0
Variable_15 = Variable_29 - v_flt(150.0f);
// Shell.ABS
v_flt Variable_30; // Shell.ABS output 0
Variable_30 = FVoxelNodeFunctions::Abs(Variable_15);
// Shell.-
v_flt Variable_16; // Shell.- output 0
Variable_16 = Variable_30 - v_flt(75.0f);
// Shell.ABS
v_flt Variable_31; // Shell.ABS output 0
Variable_31 = FVoxelNodeFunctions::Abs(Variable_16);
// Shell.-
v_flt Variable_17; // Shell.- output 0
Variable_17 = Variable_31 - v_flt(37.0f);
// Smooth Intersection
v_flt Variable_10; // Smooth Intersection output 0
Variable_10 = FVoxelSDFNodeFunctions::SmoothIntersection(Variable_23, Variable_17, v_flt(20.0f));
// Set High Quality Value.*
v_flt Variable_32; // Set High Quality Value.* output 0
Variable_32 = Variable_10 * v_flt(0.2f);
Outputs.Value = Variable_32;
}
};
class FLocalComputeStruct_LocalMaterial
{
public:
struct FOutputs
{
FOutputs() {}
void Init(const FVoxelGraphOutputsInit& Init)
{
MaterialBuilder.SetMaterialConfig(Init.MaterialConfig);
}
template<typename T, uint32 Index>
T Get() const;
template<typename T, uint32 Index>
void Set(T Value);
FVoxelMaterialBuilder MaterialBuilder;
};
struct FBufferConstant
{
FBufferConstant() {}
};
struct FBufferX
{
FBufferX() {}
};
struct FBufferXY
{
FBufferXY() {}
};
FLocalComputeStruct_LocalMaterial(const FParams& InParams)
: Params(InParams)
{
}
void Init(const FVoxelGeneratorInit& InitStruct)
{
////////////////////////////////////////////////////
//////////////////// Init nodes ////////////////////
////////////////////////////////////////////////////
{
////////////////////////////////////////////////////
/////////////// Constant nodes init ////////////////
////////////////////////////////////////////////////
{
/////////////////////////////////////////////////////////////////////////////////
//////// First compute all seeds in case they are used by constant nodes ////////
/////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////
///////////// Then init constant nodes /////////////
////////////////////////////////////////////////////
}
////////////////////////////////////////////////////
//////////////////// Other inits ///////////////////
////////////////////////////////////////////////////
Function0_XYZWithoutCache_Init(InitStruct);
}
////////////////////////////////////////////////////
//////////////// Compute constants /////////////////
////////////////////////////////////////////////////
{
}
}
void ComputeX(const FVoxelContext& Context, FBufferX& BufferX) const
{
Function0_X_Compute(Context, BufferX);
}
void ComputeXYWithCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
Function0_XYWithCache_Compute(Context, BufferX, BufferXY);
}
void ComputeXYWithoutCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
Function0_XYWithoutCache_Compute(Context, BufferX, BufferXY);
}
void ComputeXYZWithCache(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const
{
Function0_XYZWithCache_Compute(Context, BufferX, BufferXY, Outputs);
}
void ComputeXYZWithoutCache(const FVoxelContext& Context, FOutputs& Outputs) const
{
Function0_XYZWithoutCache_Compute(Context, Outputs);
}
inline FBufferX GetBufferX() const { return {}; }
inline FBufferXY GetBufferXY() const { return {}; }
inline FOutputs GetOutputs() const { return {}; }
private:
FBufferConstant BufferConstant;
const FParams& Params;
///////////////////////////////////////////////////////////////////////
//////////////////////////// Init functions ///////////////////////////
///////////////////////////////////////////////////////////////////////
void Function0_XYZWithoutCache_Init(const FVoxelGeneratorInit& InitStruct)
{
}
///////////////////////////////////////////////////////////////////////
////////////////////////// Compute functions //////////////////////////
///////////////////////////////////////////////////////////////////////
void Function0_X_Compute(const FVoxelContext& Context, FBufferX& BufferX) const
{
}
void Function0_XYWithCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
}
void Function0_XYWithoutCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
}
void Function0_XYZWithCache_Compute(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const
{
}
void Function0_XYZWithoutCache_Compute(const FVoxelContext& Context, FOutputs& Outputs) const
{
}
};
class FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ
{
public:
struct FOutputs
{
FOutputs() {}
void Init(const FVoxelGraphOutputsInit& Init)
{
}
template<typename T, uint32 Index>
T Get() const;
template<typename T, uint32 Index>
void Set(T Value);
v_flt UpVectorX;
v_flt UpVectorY;
v_flt UpVectorZ;
};
struct FBufferConstant
{
FBufferConstant() {}
};
struct FBufferX
{
FBufferX() {}
};
struct FBufferXY
{
FBufferXY() {}
};
FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ(const FParams& InParams)
: Params(InParams)
{
}
void Init(const FVoxelGeneratorInit& InitStruct)
{
////////////////////////////////////////////////////
//////////////////// Init nodes ////////////////////
////////////////////////////////////////////////////
{
////////////////////////////////////////////////////
/////////////// Constant nodes init ////////////////
////////////////////////////////////////////////////
{
/////////////////////////////////////////////////////////////////////////////////
//////// First compute all seeds in case they are used by constant nodes ////////
/////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////
///////////// Then init constant nodes /////////////
////////////////////////////////////////////////////
}
////////////////////////////////////////////////////
//////////////////// Other inits ///////////////////
////////////////////////////////////////////////////
Function0_XYZWithoutCache_Init(InitStruct);
}
////////////////////////////////////////////////////
//////////////// Compute constants /////////////////
////////////////////////////////////////////////////
{
}
}
void ComputeX(const FVoxelContext& Context, FBufferX& BufferX) const
{
Function0_X_Compute(Context, BufferX);
}
void ComputeXYWithCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
Function0_XYWithCache_Compute(Context, BufferX, BufferXY);
}
void ComputeXYWithoutCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
Function0_XYWithoutCache_Compute(Context, BufferX, BufferXY);
}
void ComputeXYZWithCache(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const
{
Function0_XYZWithCache_Compute(Context, BufferX, BufferXY, Outputs);
}
void ComputeXYZWithoutCache(const FVoxelContext& Context, FOutputs& Outputs) const
{
Function0_XYZWithoutCache_Compute(Context, Outputs);
}
inline FBufferX GetBufferX() const { return {}; }
inline FBufferXY GetBufferXY() const { return {}; }
inline FOutputs GetOutputs() const { return {}; }
private:
FBufferConstant BufferConstant;
const FParams& Params;
///////////////////////////////////////////////////////////////////////
//////////////////////////// Init functions ///////////////////////////
///////////////////////////////////////////////////////////////////////
void Function0_XYZWithoutCache_Init(const FVoxelGeneratorInit& InitStruct)
{
}
///////////////////////////////////////////////////////////////////////
////////////////////////// Compute functions //////////////////////////
///////////////////////////////////////////////////////////////////////
void Function0_X_Compute(const FVoxelContext& Context, FBufferX& BufferX) const
{
}
void Function0_XYWithCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
}
void Function0_XYWithoutCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
}
void Function0_XYZWithCache_Compute(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const
{
}
void Function0_XYZWithoutCache_Compute(const FVoxelContext& Context, FOutputs& Outputs) const
{
}
};
class FLocalComputeStruct_LocalValueRangeAnalysis
{
public:
struct FOutputs
{
FOutputs() {}
void Init(const FVoxelGraphOutputsInit& Init)
{
}
template<typename T, uint32 Index>
TVoxelRange<T> Get() const;
template<typename T, uint32 Index>
void Set(TVoxelRange<T> Value);
TVoxelRange<v_flt> Value;
};
struct FBufferConstant
{
FBufferConstant() {}
TVoxelRange<v_flt> Variable_17; // Perturb Frequency = 0.01 output 0
TVoxelRange<v_flt> Variable_16; // Perturb Amplitude = 50.0 output 0
TVoxelRange<v_flt> Variable_10; // * -1 output 0
TVoxelRange<v_flt> Variable_20; // 2D Noise SDF.+ output 0
};
struct FBufferX
{
FBufferX() {}
TVoxelRange<v_flt> Variable_4; // X output 0
};
struct FBufferXY
{
FBufferXY() {}
TVoxelRange<v_flt> Variable_21; // Elongate.vector - vector.- output 0
TVoxelRange<v_flt> Variable_22; // Elongate.vector - vector.- output 0
};
FLocalComputeStruct_LocalValueRangeAnalysis(const FParams& InParams)
: Params(InParams)
{
}
void Init(const FVoxelGeneratorInit& InitStruct)
{
////////////////////////////////////////////////////
//////////////////// Init nodes ////////////////////
////////////////////////////////////////////////////
{
////////////////////////////////////////////////////
/////////////// Constant nodes init ////////////////
////////////////////////////////////////////////////
{
/////////////////////////////////////////////////////////////////////////////////
//////// First compute all seeds in case they are used by constant nodes ////////
/////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////
///////////// Then init constant nodes /////////////
////////////////////////////////////////////////////
// Init of 2D IQ Noise
_2D_IQ_Noise_1_Noise.SetSeed(FVoxelGraphSeed(1337));
_2D_IQ_Noise_1_Noise.SetInterpolation(EVoxelNoiseInterpolation::Quintic);
_2D_IQ_Noise_1_Noise.SetFractalOctavesAndGain(15, 0.5);
_2D_IQ_Noise_1_Noise.SetFractalLacunarity(2.0);
_2D_IQ_Noise_1_Noise.SetFractalType(EVoxelNoiseFractalType::FBM);
_2D_IQ_Noise_1_Noise.SetMatrixFromRotation_2D(40.0);
_2D_IQ_Noise_1_LODToOctaves[0] = 15;
_2D_IQ_Noise_1_LODToOctaves[1] = 15;
_2D_IQ_Noise_1_LODToOctaves[2] = 15;
_2D_IQ_Noise_1_LODToOctaves[3] = 15;
_2D_IQ_Noise_1_LODToOctaves[4] = 15;
_2D_IQ_Noise_1_LODToOctaves[5] = 15;
_2D_IQ_Noise_1_LODToOctaves[6] = 15;
_2D_IQ_Noise_1_LODToOctaves[7] = 15;
_2D_IQ_Noise_1_LODToOctaves[8] = 15;
_2D_IQ_Noise_1_LODToOctaves[9] = 15;
_2D_IQ_Noise_1_LODToOctaves[10] = 15;
_2D_IQ_Noise_1_LODToOctaves[11] = 15;
_2D_IQ_Noise_1_LODToOctaves[12] = 15;
_2D_IQ_Noise_1_LODToOctaves[13] = 15;
_2D_IQ_Noise_1_LODToOctaves[14] = 15;
_2D_IQ_Noise_1_LODToOctaves[15] = 15;
_2D_IQ_Noise_1_LODToOctaves[16] = 15;
_2D_IQ_Noise_1_LODToOctaves[17] = 15;
_2D_IQ_Noise_1_LODToOctaves[18] = 15;
_2D_IQ_Noise_1_LODToOctaves[19] = 15;
_2D_IQ_Noise_1_LODToOctaves[20] = 15;
_2D_IQ_Noise_1_LODToOctaves[21] = 15;
_2D_IQ_Noise_1_LODToOctaves[22] = 15;
_2D_IQ_Noise_1_LODToOctaves[23] = 15;
_2D_IQ_Noise_1_LODToOctaves[24] = 15;
_2D_IQ_Noise_1_LODToOctaves[25] = 15;
_2D_IQ_Noise_1_LODToOctaves[26] = 15;
_2D_IQ_Noise_1_LODToOctaves[27] = 15;
_2D_IQ_Noise_1_LODToOctaves[28] = 15;
_2D_IQ_Noise_1_LODToOctaves[29] = 15;
_2D_IQ_Noise_1_LODToOctaves[30] = 15;
_2D_IQ_Noise_1_LODToOctaves[31] = 15;
}
////////////////////////////////////////////////////
//////////////////// Other inits ///////////////////
////////////////////////////////////////////////////
Function0_XYZWithoutCache_Init(InitStruct);
}
////////////////////////////////////////////////////
//////////////// Compute constants /////////////////
////////////////////////////////////////////////////
{
// Top Noise Height = 500.0
TVoxelRange<v_flt> Variable_1; // Top Noise Height = 500.0 output 0
Variable_1 = Params.Top_Noise_Height;
// Height = 200.0
TVoxelRange<v_flt> Variable_7; // Height = 200.0 output 0
Variable_7 = Params.Height;
// Perturb Frequency = 0.01
BufferConstant.Variable_17 = Params.Perturb_Frequency;
// Perturb Amplitude = 50.0
BufferConstant.Variable_16 = Params.Perturb_Amplitude;
// 2D IQ Noise
TVoxelRange<v_flt> Variable_0; // 2D IQ Noise output 0
TVoxelRange<v_flt> _2D_IQ_Noise_1_Temp_1; // 2D IQ Noise output 1
TVoxelRange<v_flt> _2D_IQ_Noise_1_Temp_2; // 2D IQ Noise output 2
Variable_0 = { -0.631134f, 0.652134f };
_2D_IQ_Noise_1_Temp_1 = { -1.224071f, 1.771704f };
_2D_IQ_Noise_1_Temp_2 = { -1.220247f, 1.219364f };
// 2D Noise SDF.*
TVoxelRange<v_flt> Variable_19; // 2D Noise SDF.* output 0
Variable_19 = Variable_0 * Variable_1;
// * -1
BufferConstant.Variable_10 = Variable_7 * -1;
// 2D Noise SDF.+
BufferConstant.Variable_20 = Variable_19 + TVoxelRange<v_flt>(0.0f);
}
}
void ComputeXYZWithoutCache(const FVoxelContextRange& Context, FOutputs& Outputs) const
{
Function0_XYZWithoutCache_Compute(Context, Outputs);
}
inline FBufferX GetBufferX() const { return {}; }
inline FBufferXY GetBufferXY() const { return {}; }
inline FOutputs GetOutputs() const { return {}; }
private:
FBufferConstant BufferConstant;
const FParams& Params;
FVoxelFastNoise _2D_IQ_Noise_1_Noise;
TStaticArray<uint8, 32> _2D_IQ_Noise_1_LODToOctaves;
FVoxelFastNoise _2D_Gradient_Perturb_Fractal_1_Noise;
TStaticArray<uint8, 32> _2D_Gradient_Perturb_Fractal_1_LODToOctaves;
///////////////////////////////////////////////////////////////////////
//////////////////////////// Init functions ///////////////////////////
///////////////////////////////////////////////////////////////////////
void Function0_XYZWithoutCache_Init(const FVoxelGeneratorInit& InitStruct)
{
// Init of 2D Gradient Perturb Fractal
_2D_Gradient_Perturb_Fractal_1_Noise.SetSeed(FVoxelGraphSeed(1337));
_2D_Gradient_Perturb_Fractal_1_Noise.SetInterpolation(EVoxelNoiseInterpolation::Quintic);
_2D_Gradient_Perturb_Fractal_1_Noise.SetFractalOctavesAndGain(7, 0.5);
_2D_Gradient_Perturb_Fractal_1_Noise.SetFractalLacunarity(2.0);
_2D_Gradient_Perturb_Fractal_1_Noise.SetFractalType(EVoxelNoiseFractalType::FBM);
_2D_Gradient_Perturb_Fractal_1_LODToOctaves[0] = 7;
_2D_Gradient_Perturb_Fractal_1_LODToOctaves[1] = 7;
_2D_Gradient_Perturb_Fractal_1_LODToOctaves[2] = 7;
_2D_Gradient_Perturb_Fractal_1_LODToOctaves[3] = 7;
_2D_Gradient_Perturb_Fractal_1_LODToOctaves[4] = 7;
_2D_Gradient_Perturb_Fractal_1_LODToOctaves[5] = 7;
_2D_Gradient_Perturb_Fractal_1_LODToOctaves[6] = 7;
_2D_Gradient_Perturb_Fractal_1_LODToOctaves[7] = 7;
_2D_Gradient_Perturb_Fractal_1_LODToOctaves[8] = 7;
_2D_Gradient_Perturb_Fractal_1_LODToOctaves[9] = 7;
_2D_Gradient_Perturb_Fractal_1_LODToOctaves[10] = 7;
_2D_Gradient_Perturb_Fractal_1_LODToOctaves[11] = 7;
_2D_Gradient_Perturb_Fractal_1_LODToOctaves[12] = 7;
_2D_Gradient_Perturb_Fractal_1_LODToOctaves[13] = 7;
_2D_Gradient_Perturb_Fractal_1_LODToOctaves[14] = 7;
_2D_Gradient_Perturb_Fractal_1_LODToOctaves[15] = 7;
_2D_Gradient_Perturb_Fractal_1_LODToOctaves[16] = 7;
_2D_Gradient_Perturb_Fractal_1_LODToOctaves[17] = 7;
_2D_Gradient_Perturb_Fractal_1_LODToOctaves[18] = 7;
_2D_Gradient_Perturb_Fractal_1_LODToOctaves[19] = 7;
_2D_Gradient_Perturb_Fractal_1_LODToOctaves[20] = 7;
_2D_Gradient_Perturb_Fractal_1_LODToOctaves[21] = 7;
_2D_Gradient_Perturb_Fractal_1_LODToOctaves[22] = 7;
_2D_Gradient_Perturb_Fractal_1_LODToOctaves[23] = 7;
_2D_Gradient_Perturb_Fractal_1_LODToOctaves[24] = 7;
_2D_Gradient_Perturb_Fractal_1_LODToOctaves[25] = 7;
_2D_Gradient_Perturb_Fractal_1_LODToOctaves[26] = 7;
_2D_Gradient_Perturb_Fractal_1_LODToOctaves[27] = 7;
_2D_Gradient_Perturb_Fractal_1_LODToOctaves[28] = 7;
_2D_Gradient_Perturb_Fractal_1_LODToOctaves[29] = 7;
_2D_Gradient_Perturb_Fractal_1_LODToOctaves[30] = 7;
_2D_Gradient_Perturb_Fractal_1_LODToOctaves[31] = 7;
}
///////////////////////////////////////////////////////////////////////
////////////////////////// Compute functions //////////////////////////
///////////////////////////////////////////////////////////////////////
void Function0_XYZWithoutCache_Compute(const FVoxelContextRange& Context, FOutputs& Outputs) const
{
// Z
TVoxelRange<v_flt> Variable_6; // Z output 0
Variable_6 = Context.GetLocalZ();
// X
TVoxelRange<v_flt> Variable_4; // X output 0
Variable_4 = Context.GetLocalX();
// Z
TVoxelRange<v_flt> Variable_2; // Z output 0
Variable_2 = Context.GetLocalZ();
// Y
TVoxelRange<v_flt> Variable_5; // Y output 0
Variable_5 = Context.GetLocalY();
// 2D Gradient Perturb Fractal
TVoxelRange<v_flt> Variable_11; // 2D Gradient Perturb Fractal output 0
TVoxelRange<v_flt> Variable_12; // 2D Gradient Perturb Fractal output 1
Variable_11 = TVoxelRange<v_flt>::FromList(Variable_4.Min - 2 * BufferConstant.Variable_16.Max, Variable_4.Max + 2 * BufferConstant.Variable_16.Max);
Variable_12 = TVoxelRange<v_flt>::FromList(Variable_5.Min - 2 * BufferConstant.Variable_16.Max, Variable_5.Max + 2 * BufferConstant.Variable_16.Max);
// 2D Noise SDF.-
TVoxelRange<v_flt> Variable_18; // 2D Noise SDF.- output 0
Variable_18 = Variable_2 - BufferConstant.Variable_20;
// Elongate.Clamp Vector.Clamp
TVoxelRange<v_flt> Variable_23; // Elongate.Clamp Vector.Clamp output 0
Variable_23 = FVoxelNodeFunctions::Clamp(Variable_11, TVoxelRange<v_flt>(-1.0f), TVoxelRange<v_flt>(1.0f));
// Elongate.Clamp Vector.Clamp
TVoxelRange<v_flt> Variable_3; // Elongate.Clamp Vector.Clamp output 0
Variable_3 = FVoxelNodeFunctions::Clamp(Variable_12, TVoxelRange<v_flt>(-100.0f), TVoxelRange<v_flt>(100.0f));
// Elongate.vector - vector.-
TVoxelRange<v_flt> Variable_21; // Elongate.vector - vector.- output 0
Variable_21 = Variable_11 - Variable_23;
// Elongate.vector - vector.-
TVoxelRange<v_flt> Variable_22; // Elongate.vector - vector.- output 0
Variable_22 = Variable_12 - Variable_3;
// Round Cone SDF
TVoxelRange<v_flt> Variable_9; // Round Cone SDF output 0
Variable_9 = FVoxelSDFNodeFunctions::RoundCone(Variable_21, Variable_22, Variable_6, TVoxelRange<v_flt>(0.0f), TVoxelRange<v_flt>(0.0f), TVoxelRange<v_flt>(0.0f), TVoxelRange<v_flt>(0.0f), TVoxelRange<v_flt>(0.0f), BufferConstant.Variable_10, TVoxelRange<v_flt>(150.0f), TVoxelRange<v_flt>(50.0f));
// Shell.ABS
TVoxelRange<v_flt> Variable_24; // Shell.ABS output 0
Variable_24 = FVoxelNodeFunctions::Abs(Variable_9);
// Shell.-
TVoxelRange<v_flt> Variable_13; // Shell.- output 0
Variable_13 = Variable_24 - TVoxelRange<v_flt>(150.0f);
// Shell.ABS
TVoxelRange<v_flt> Variable_25; // Shell.ABS output 0
Variable_25 = FVoxelNodeFunctions::Abs(Variable_13);
// Shell.-
TVoxelRange<v_flt> Variable_14; // Shell.- output 0
Variable_14 = Variable_25 - TVoxelRange<v_flt>(75.0f);
// Shell.ABS
TVoxelRange<v_flt> Variable_26; // Shell.ABS output 0
Variable_26 = FVoxelNodeFunctions::Abs(Variable_14);
// Shell.-
TVoxelRange<v_flt> Variable_15; // Shell.- output 0
Variable_15 = Variable_26 - TVoxelRange<v_flt>(37.0f);
// Smooth Intersection
TVoxelRange<v_flt> Variable_8; // Smooth Intersection output 0
Variable_8 = FVoxelSDFNodeFunctions::SmoothIntersection(Variable_18, Variable_15, TVoxelRange<v_flt>(20.0f));
// Set High Quality Value.*
TVoxelRange<v_flt> Variable_27; // Set High Quality Value.* output 0
Variable_27 = Variable_8 * TVoxelRange<v_flt>(0.2f);
Outputs.Value = Variable_27;
}
};
FVoxelExample_FloatingIslandOnionInstance(UVoxelExample_FloatingIslandOnion& Object)
: TVoxelGraphGeneratorInstanceHelper(
{
{ "Value", 1 },
},
{
},
{
},
{
{
{ "Value", NoTransformAccessor<v_flt>::Get<1, TOutputFunctionPtr<v_flt>>() },
},
{
},
{
},
{
{ "Value", NoTransformRangeAccessor<v_flt>::Get<1, TRangeOutputFunctionPtr<v_flt>>() },
}
},
{
{
{ "Value", WithTransformAccessor<v_flt>::Get<1, TOutputFunctionPtr_Transform<v_flt>>() },
},
{
},
{
},
{
{ "Value", WithTransformRangeAccessor<v_flt>::Get<1, TRangeOutputFunctionPtr_Transform<v_flt>>() },
}
},
Object)
, Params(FParams
{
Object.Height,
Object.Perturb_Amplitude,
Object.Perturb_Frequency,
Object.Seed,
Object.Top_Noise_Frequency,
Object.Top_Noise_Height
})
, LocalValue(Params)
, LocalMaterial(Params)
, LocalUpVectorXUpVectorYUpVectorZ(Params)
, LocalValueRangeAnalysis(Params)
{
}
virtual void InitGraph(const FVoxelGeneratorInit& InitStruct) override final
{
LocalValue.Init(InitStruct);
LocalMaterial.Init(InitStruct);
LocalUpVectorXUpVectorYUpVectorZ.Init(InitStruct);
LocalValueRangeAnalysis.Init(InitStruct);
}
template<uint32... Permutation>
auto& GetTarget() const;
template<uint32... Permutation>
auto& GetRangeTarget() const;
private:
FParams Params;
FLocalComputeStruct_LocalValue LocalValue;
FLocalComputeStruct_LocalMaterial LocalMaterial;
FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ LocalUpVectorXUpVectorYUpVectorZ;
FLocalComputeStruct_LocalValueRangeAnalysis LocalValueRangeAnalysis;
};
template<>
inline v_flt FVoxelExample_FloatingIslandOnionInstance::FLocalComputeStruct_LocalValue::FOutputs::Get<v_flt, 1>() const
{
return Value;
}
template<>
inline void FVoxelExample_FloatingIslandOnionInstance::FLocalComputeStruct_LocalValue::FOutputs::Set<v_flt, 1>(v_flt InValue)
{
Value = InValue;
}
template<>
inline FVoxelMaterial FVoxelExample_FloatingIslandOnionInstance::FLocalComputeStruct_LocalMaterial::FOutputs::Get<FVoxelMaterial, 2>() const
{
return MaterialBuilder.Build();
}
template<>
inline void FVoxelExample_FloatingIslandOnionInstance::FLocalComputeStruct_LocalMaterial::FOutputs::Set<FVoxelMaterial, 2>(FVoxelMaterial Material)
{
}
template<>
inline v_flt FVoxelExample_FloatingIslandOnionInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Get<v_flt, 3>() const
{
return UpVectorX;
}
template<>
inline void FVoxelExample_FloatingIslandOnionInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Set<v_flt, 3>(v_flt InValue)
{
UpVectorX = InValue;
}
template<>
inline v_flt FVoxelExample_FloatingIslandOnionInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Get<v_flt, 4>() const
{
return UpVectorY;
}
template<>
inline void FVoxelExample_FloatingIslandOnionInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Set<v_flt, 4>(v_flt InValue)
{
UpVectorY = InValue;
}
template<>
inline v_flt FVoxelExample_FloatingIslandOnionInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Get<v_flt, 5>() const
{
return UpVectorZ;
}
template<>
inline void FVoxelExample_FloatingIslandOnionInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Set<v_flt, 5>(v_flt InValue)
{
UpVectorZ = InValue;
}
template<>
inline TVoxelRange<v_flt> FVoxelExample_FloatingIslandOnionInstance::FLocalComputeStruct_LocalValueRangeAnalysis::FOutputs::Get<v_flt, 1>() const
{
return Value;
}
template<>
inline void FVoxelExample_FloatingIslandOnionInstance::FLocalComputeStruct_LocalValueRangeAnalysis::FOutputs::Set<v_flt, 1>(TVoxelRange<v_flt> InValue)
{
Value = InValue;
}
template<>
inline auto& FVoxelExample_FloatingIslandOnionInstance::GetTarget<1>() const
{
return LocalValue;
}
template<>
inline auto& FVoxelExample_FloatingIslandOnionInstance::GetTarget<2>() const
{
return LocalMaterial;
}
template<>
inline auto& FVoxelExample_FloatingIslandOnionInstance::GetRangeTarget<0, 1>() const
{
return LocalValueRangeAnalysis;
}
template<>
inline auto& FVoxelExample_FloatingIslandOnionInstance::GetTarget<3, 4, 5>() const
{
return LocalUpVectorXUpVectorYUpVectorZ;
}
#endif
////////////////////////////////////////////////////////////
////////////////////////// UCLASS //////////////////////////
////////////////////////////////////////////////////////////
UVoxelExample_FloatingIslandOnion::UVoxelExample_FloatingIslandOnion()
{
bEnableRangeAnalysis = true;
}
TVoxelSharedRef<FVoxelTransformableGeneratorInstance> UVoxelExample_FloatingIslandOnion::GetTransformableInstance()
{
#if VOXEL_GRAPH_GENERATED_VERSION == 1
return MakeVoxelShared<FVoxelExample_FloatingIslandOnionInstance>(*this);
#else
#if VOXEL_GRAPH_GENERATED_VERSION > 1
EMIT_CUSTOM_WARNING("Outdated generated voxel graph: VoxelExample_FloatingIslandOnion. You need to regenerate it.");
FVoxelMessages::Warning("Outdated generated voxel graph: VoxelExample_FloatingIslandOnion. You need to regenerate it.");
#else
EMIT_CUSTOM_WARNING("Generated voxel graph is more recent than the Voxel Plugin version: VoxelExample_FloatingIslandOnion. You need to update the plugin.");
FVoxelMessages::Warning("Generated voxel graph is more recent than the Voxel Plugin version: VoxelExample_FloatingIslandOnion. You need to update the plugin.");
#endif
return MakeVoxelShared<FVoxelTransformableEmptyGeneratorInstance>();
#endif
}
PRAGMA_GENERATED_VOXEL_GRAPH_END