CelticCraft/Plugins/VoxelFree/Source/VoxelGraph/Private/Examples/VDI_Sphere_Graph.cpp

954 lines
28 KiB
C++

// Copyright 2020 Phyronnaz
#include "VDI_Sphere_Graph.h"
PRAGMA_GENERATED_VOXEL_GRAPH_START
using FVoxelGraphSeed = int32;
#if VOXEL_GRAPH_GENERATED_VERSION == 1
class FVDI_Sphere_GraphInstance : public TVoxelGraphGeneratorInstanceHelper<FVDI_Sphere_GraphInstance, UVDI_Sphere_Graph>
{
public:
struct FParams
{
};
class FLocalComputeStruct_LocalValue
{
public:
struct FOutputs
{
FOutputs() {}
void Init(const FVoxelGraphOutputsInit& Init)
{
}
template<typename T, uint32 Index>
T Get() const;
template<typename T, uint32 Index>
void Set(T Value);
v_flt Value;
};
struct FBufferConstant
{
FBufferConstant() {}
};
struct FBufferX
{
FBufferX() {}
v_flt Variable_0; // Data Item Parameters output 0
v_flt Variable_1; // Data Item Parameters output 1
v_flt Variable_2; // Data Item Parameters output 2
v_flt Variable_3; // Data Item Parameters output 3
v_flt Variable_4; // X output 0
v_flt Variable_11; // * output 0
};
struct FBufferXY
{
FBufferXY() {}
v_flt Variable_5; // Y output 0
};
FLocalComputeStruct_LocalValue(const FParams& InParams)
: Params(InParams)
{
}
void Init(const FVoxelGeneratorInit& InitStruct)
{
////////////////////////////////////////////////////
//////////////////// Init nodes ////////////////////
////////////////////////////////////////////////////
{
////////////////////////////////////////////////////
/////////////// Constant nodes init ////////////////
////////////////////////////////////////////////////
{
/////////////////////////////////////////////////////////////////////////////////
//////// First compute all seeds in case they are used by constant nodes ////////
/////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////
///////////// Then init constant nodes /////////////
////////////////////////////////////////////////////
}
////////////////////////////////////////////////////
//////////////////// Other inits ///////////////////
////////////////////////////////////////////////////
Function0_XYZWithoutCache_Init(InitStruct);
}
////////////////////////////////////////////////////
//////////////// Compute constants /////////////////
////////////////////////////////////////////////////
{
}
}
void ComputeX(const FVoxelContext& Context, FBufferX& BufferX) const
{
Function0_X_Compute(Context, BufferX);
}
void ComputeXYWithCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
Function0_XYWithCache_Compute(Context, BufferX, BufferXY);
}
void ComputeXYWithoutCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
Function0_XYWithoutCache_Compute(Context, BufferX, BufferXY);
}
void ComputeXYZWithCache(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const
{
Function0_XYZWithCache_Compute(Context, BufferX, BufferXY, Outputs);
}
void ComputeXYZWithoutCache(const FVoxelContext& Context, FOutputs& Outputs) const
{
Function0_XYZWithoutCache_Compute(Context, Outputs);
}
inline FBufferX GetBufferX() const { return {}; }
inline FBufferXY GetBufferXY() const { return {}; }
inline FOutputs GetOutputs() const { return {}; }
private:
FBufferConstant BufferConstant;
const FParams& Params;
FVoxelFastNoise _3D_Gradient_Perturb_0_Noise;
///////////////////////////////////////////////////////////////////////
//////////////////////////// Init functions ///////////////////////////
///////////////////////////////////////////////////////////////////////
void Function0_XYZWithoutCache_Init(const FVoxelGeneratorInit& InitStruct)
{
// Init of 3D Gradient Perturb
_3D_Gradient_Perturb_0_Noise.SetSeed(FVoxelGraphSeed(1337));
_3D_Gradient_Perturb_0_Noise.SetInterpolation(EVoxelNoiseInterpolation::Quintic);
}
///////////////////////////////////////////////////////////////////////
////////////////////////// Compute functions //////////////////////////
///////////////////////////////////////////////////////////////////////
void Function0_X_Compute(const FVoxelContext& Context, FBufferX& BufferX) const
{
// Data Item Parameters
if (Context.Items.CustomData && Context.Items.CustomData->Num() == 4)
{
BufferX.Variable_0 = (*Context.Items.CustomData).GetData()[0];
BufferX.Variable_1 = (*Context.Items.CustomData).GetData()[1];
BufferX.Variable_2 = (*Context.Items.CustomData).GetData()[2];
BufferX.Variable_3 = (*Context.Items.CustomData).GetData()[3];
}
else
{
BufferX.Variable_0 = -19.096230;
BufferX.Variable_1 = 0.000000;
BufferX.Variable_2 = 0.000000;
BufferX.Variable_3 = 40.000000;
}
// X
BufferX.Variable_4 = Context.GetLocalX();
// 1 / X
v_flt Variable_10; // 1 / X output 0
Variable_10 = FVoxelNodeFunctions::OneOverX(BufferX.Variable_3);
// *
BufferX.Variable_11 = Variable_10 * v_flt(0.1f);
}
void Function0_XYWithCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
// Y
BufferXY.Variable_5 = Context.GetLocalY();
}
void Function0_XYWithoutCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
// Data Item Parameters
if (Context.Items.CustomData && Context.Items.CustomData->Num() == 4)
{
BufferX.Variable_0 = (*Context.Items.CustomData).GetData()[0];
BufferX.Variable_1 = (*Context.Items.CustomData).GetData()[1];
BufferX.Variable_2 = (*Context.Items.CustomData).GetData()[2];
BufferX.Variable_3 = (*Context.Items.CustomData).GetData()[3];
}
else
{
BufferX.Variable_0 = -19.096230;
BufferX.Variable_1 = 0.000000;
BufferX.Variable_2 = 0.000000;
BufferX.Variable_3 = 40.000000;
}
// X
BufferX.Variable_4 = Context.GetLocalX();
// Y
BufferXY.Variable_5 = Context.GetLocalY();
// 1 / X
v_flt Variable_10; // 1 / X output 0
Variable_10 = FVoxelNodeFunctions::OneOverX(BufferX.Variable_3);
// *
BufferX.Variable_11 = Variable_10 * v_flt(0.1f);
}
void Function0_XYZWithCache_Compute(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const
{
// Z
v_flt Variable_6; // Z output 0
Variable_6 = Context.GetLocalZ();
// 3D Gradient Perturb
v_flt Variable_7; // 3D Gradient Perturb output 0
v_flt Variable_8; // 3D Gradient Perturb output 1
v_flt Variable_9; // 3D Gradient Perturb output 2
Variable_7 = BufferX.Variable_4;
Variable_8 = BufferXY.Variable_5;
Variable_9 = Variable_6;
_3D_Gradient_Perturb_0_Noise.GradientPerturb_3D(Variable_7, Variable_8, Variable_9, BufferX.Variable_11, BufferX.Variable_3);
// vector - vector.-
v_flt Variable_15; // vector - vector.- output 0
Variable_15 = Variable_9 - BufferX.Variable_2;
// vector - vector.-
v_flt Variable_14; // vector - vector.- output 0
Variable_14 = Variable_8 - BufferX.Variable_1;
// vector - vector.-
v_flt Variable_13; // vector - vector.- output 0
Variable_13 = Variable_7 - BufferX.Variable_0;
// Sphere SDF
v_flt Variable_12; // Sphere SDF output 0
Variable_12 = FVoxelSDFNodeFunctions::Sphere(Variable_13, Variable_14, Variable_15, BufferX.Variable_3);
Outputs.Value = Variable_12;
}
void Function0_XYZWithoutCache_Compute(const FVoxelContext& Context, FOutputs& Outputs) const
{
// Z
v_flt Variable_6; // Z output 0
Variable_6 = Context.GetLocalZ();
// Data Item Parameters
v_flt Variable_0; // Data Item Parameters output 0
v_flt Variable_1; // Data Item Parameters output 1
v_flt Variable_2; // Data Item Parameters output 2
v_flt Variable_3; // Data Item Parameters output 3
if (Context.Items.CustomData && Context.Items.CustomData->Num() == 4)
{
Variable_0 = (*Context.Items.CustomData).GetData()[0];
Variable_1 = (*Context.Items.CustomData).GetData()[1];
Variable_2 = (*Context.Items.CustomData).GetData()[2];
Variable_3 = (*Context.Items.CustomData).GetData()[3];
}
else
{
Variable_0 = -19.096230;
Variable_1 = 0.000000;
Variable_2 = 0.000000;
Variable_3 = 40.000000;
}
// X
v_flt Variable_4; // X output 0
Variable_4 = Context.GetLocalX();
// Y
v_flt Variable_5; // Y output 0
Variable_5 = Context.GetLocalY();
// 1 / X
v_flt Variable_10; // 1 / X output 0
Variable_10 = FVoxelNodeFunctions::OneOverX(Variable_3);
// *
v_flt Variable_11; // * output 0
Variable_11 = Variable_10 * v_flt(0.1f);
// 3D Gradient Perturb
v_flt Variable_7; // 3D Gradient Perturb output 0
v_flt Variable_8; // 3D Gradient Perturb output 1
v_flt Variable_9; // 3D Gradient Perturb output 2
Variable_7 = Variable_4;
Variable_8 = Variable_5;
Variable_9 = Variable_6;
_3D_Gradient_Perturb_0_Noise.GradientPerturb_3D(Variable_7, Variable_8, Variable_9, Variable_11, Variable_3);
// vector - vector.-
v_flt Variable_15; // vector - vector.- output 0
Variable_15 = Variable_9 - Variable_2;
// vector - vector.-
v_flt Variable_14; // vector - vector.- output 0
Variable_14 = Variable_8 - Variable_1;
// vector - vector.-
v_flt Variable_13; // vector - vector.- output 0
Variable_13 = Variable_7 - Variable_0;
// Sphere SDF
v_flt Variable_12; // Sphere SDF output 0
Variable_12 = FVoxelSDFNodeFunctions::Sphere(Variable_13, Variable_14, Variable_15, Variable_3);
Outputs.Value = Variable_12;
}
};
class FLocalComputeStruct_LocalMaterial
{
public:
struct FOutputs
{
FOutputs() {}
void Init(const FVoxelGraphOutputsInit& Init)
{
MaterialBuilder.SetMaterialConfig(Init.MaterialConfig);
}
template<typename T, uint32 Index>
T Get() const;
template<typename T, uint32 Index>
void Set(T Value);
FVoxelMaterialBuilder MaterialBuilder;
};
struct FBufferConstant
{
FBufferConstant() {}
};
struct FBufferX
{
FBufferX() {}
};
struct FBufferXY
{
FBufferXY() {}
};
FLocalComputeStruct_LocalMaterial(const FParams& InParams)
: Params(InParams)
{
}
void Init(const FVoxelGeneratorInit& InitStruct)
{
////////////////////////////////////////////////////
//////////////////// Init nodes ////////////////////
////////////////////////////////////////////////////
{
////////////////////////////////////////////////////
/////////////// Constant nodes init ////////////////
////////////////////////////////////////////////////
{
/////////////////////////////////////////////////////////////////////////////////
//////// First compute all seeds in case they are used by constant nodes ////////
/////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////
///////////// Then init constant nodes /////////////
////////////////////////////////////////////////////
}
////////////////////////////////////////////////////
//////////////////// Other inits ///////////////////
////////////////////////////////////////////////////
Function0_XYZWithoutCache_Init(InitStruct);
}
////////////////////////////////////////////////////
//////////////// Compute constants /////////////////
////////////////////////////////////////////////////
{
}
}
void ComputeX(const FVoxelContext& Context, FBufferX& BufferX) const
{
Function0_X_Compute(Context, BufferX);
}
void ComputeXYWithCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
Function0_XYWithCache_Compute(Context, BufferX, BufferXY);
}
void ComputeXYWithoutCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
Function0_XYWithoutCache_Compute(Context, BufferX, BufferXY);
}
void ComputeXYZWithCache(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const
{
Function0_XYZWithCache_Compute(Context, BufferX, BufferXY, Outputs);
}
void ComputeXYZWithoutCache(const FVoxelContext& Context, FOutputs& Outputs) const
{
Function0_XYZWithoutCache_Compute(Context, Outputs);
}
inline FBufferX GetBufferX() const { return {}; }
inline FBufferXY GetBufferXY() const { return {}; }
inline FOutputs GetOutputs() const { return {}; }
private:
FBufferConstant BufferConstant;
const FParams& Params;
///////////////////////////////////////////////////////////////////////
//////////////////////////// Init functions ///////////////////////////
///////////////////////////////////////////////////////////////////////
void Function0_XYZWithoutCache_Init(const FVoxelGeneratorInit& InitStruct)
{
}
///////////////////////////////////////////////////////////////////////
////////////////////////// Compute functions //////////////////////////
///////////////////////////////////////////////////////////////////////
void Function0_X_Compute(const FVoxelContext& Context, FBufferX& BufferX) const
{
}
void Function0_XYWithCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
}
void Function0_XYWithoutCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
}
void Function0_XYZWithCache_Compute(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const
{
}
void Function0_XYZWithoutCache_Compute(const FVoxelContext& Context, FOutputs& Outputs) const
{
}
};
class FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ
{
public:
struct FOutputs
{
FOutputs() {}
void Init(const FVoxelGraphOutputsInit& Init)
{
}
template<typename T, uint32 Index>
T Get() const;
template<typename T, uint32 Index>
void Set(T Value);
v_flt UpVectorX;
v_flt UpVectorY;
v_flt UpVectorZ;
};
struct FBufferConstant
{
FBufferConstant() {}
};
struct FBufferX
{
FBufferX() {}
};
struct FBufferXY
{
FBufferXY() {}
};
FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ(const FParams& InParams)
: Params(InParams)
{
}
void Init(const FVoxelGeneratorInit& InitStruct)
{
////////////////////////////////////////////////////
//////////////////// Init nodes ////////////////////
////////////////////////////////////////////////////
{
////////////////////////////////////////////////////
/////////////// Constant nodes init ////////////////
////////////////////////////////////////////////////
{
/////////////////////////////////////////////////////////////////////////////////
//////// First compute all seeds in case they are used by constant nodes ////////
/////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////
///////////// Then init constant nodes /////////////
////////////////////////////////////////////////////
}
////////////////////////////////////////////////////
//////////////////// Other inits ///////////////////
////////////////////////////////////////////////////
Function0_XYZWithoutCache_Init(InitStruct);
}
////////////////////////////////////////////////////
//////////////// Compute constants /////////////////
////////////////////////////////////////////////////
{
}
}
void ComputeX(const FVoxelContext& Context, FBufferX& BufferX) const
{
Function0_X_Compute(Context, BufferX);
}
void ComputeXYWithCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
Function0_XYWithCache_Compute(Context, BufferX, BufferXY);
}
void ComputeXYWithoutCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
Function0_XYWithoutCache_Compute(Context, BufferX, BufferXY);
}
void ComputeXYZWithCache(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const
{
Function0_XYZWithCache_Compute(Context, BufferX, BufferXY, Outputs);
}
void ComputeXYZWithoutCache(const FVoxelContext& Context, FOutputs& Outputs) const
{
Function0_XYZWithoutCache_Compute(Context, Outputs);
}
inline FBufferX GetBufferX() const { return {}; }
inline FBufferXY GetBufferXY() const { return {}; }
inline FOutputs GetOutputs() const { return {}; }
private:
FBufferConstant BufferConstant;
const FParams& Params;
///////////////////////////////////////////////////////////////////////
//////////////////////////// Init functions ///////////////////////////
///////////////////////////////////////////////////////////////////////
void Function0_XYZWithoutCache_Init(const FVoxelGeneratorInit& InitStruct)
{
}
///////////////////////////////////////////////////////////////////////
////////////////////////// Compute functions //////////////////////////
///////////////////////////////////////////////////////////////////////
void Function0_X_Compute(const FVoxelContext& Context, FBufferX& BufferX) const
{
}
void Function0_XYWithCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
}
void Function0_XYWithoutCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
}
void Function0_XYZWithCache_Compute(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const
{
}
void Function0_XYZWithoutCache_Compute(const FVoxelContext& Context, FOutputs& Outputs) const
{
}
};
class FLocalComputeStruct_LocalValueRangeAnalysis
{
public:
struct FOutputs
{
FOutputs() {}
void Init(const FVoxelGraphOutputsInit& Init)
{
}
template<typename T, uint32 Index>
TVoxelRange<T> Get() const;
template<typename T, uint32 Index>
void Set(TVoxelRange<T> Value);
TVoxelRange<v_flt> Value;
};
struct FBufferConstant
{
FBufferConstant() {}
};
struct FBufferX
{
FBufferX() {}
TVoxelRange<v_flt> Variable_0; // Data Item Parameters output 0
TVoxelRange<v_flt> Variable_1; // Data Item Parameters output 1
TVoxelRange<v_flt> Variable_2; // Data Item Parameters output 2
TVoxelRange<v_flt> Variable_3; // Data Item Parameters output 3
TVoxelRange<v_flt> Variable_4; // X output 0
TVoxelRange<v_flt> Variable_11; // * output 0
};
struct FBufferXY
{
FBufferXY() {}
TVoxelRange<v_flt> Variable_5; // Y output 0
};
FLocalComputeStruct_LocalValueRangeAnalysis(const FParams& InParams)
: Params(InParams)
{
}
void Init(const FVoxelGeneratorInit& InitStruct)
{
////////////////////////////////////////////////////
//////////////////// Init nodes ////////////////////
////////////////////////////////////////////////////
{
////////////////////////////////////////////////////
/////////////// Constant nodes init ////////////////
////////////////////////////////////////////////////
{
/////////////////////////////////////////////////////////////////////////////////
//////// First compute all seeds in case they are used by constant nodes ////////
/////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////
///////////// Then init constant nodes /////////////
////////////////////////////////////////////////////
}
////////////////////////////////////////////////////
//////////////////// Other inits ///////////////////
////////////////////////////////////////////////////
Function0_XYZWithoutCache_Init(InitStruct);
}
////////////////////////////////////////////////////
//////////////// Compute constants /////////////////
////////////////////////////////////////////////////
{
}
}
void ComputeXYZWithoutCache(const FVoxelContextRange& Context, FOutputs& Outputs) const
{
Function0_XYZWithoutCache_Compute(Context, Outputs);
}
inline FBufferX GetBufferX() const { return {}; }
inline FBufferXY GetBufferXY() const { return {}; }
inline FOutputs GetOutputs() const { return {}; }
private:
FBufferConstant BufferConstant;
const FParams& Params;
FVoxelFastNoise _3D_Gradient_Perturb_1_Noise;
///////////////////////////////////////////////////////////////////////
//////////////////////////// Init functions ///////////////////////////
///////////////////////////////////////////////////////////////////////
void Function0_XYZWithoutCache_Init(const FVoxelGeneratorInit& InitStruct)
{
// Init of 3D Gradient Perturb
_3D_Gradient_Perturb_1_Noise.SetSeed(FVoxelGraphSeed(1337));
_3D_Gradient_Perturb_1_Noise.SetInterpolation(EVoxelNoiseInterpolation::Quintic);
}
///////////////////////////////////////////////////////////////////////
////////////////////////// Compute functions //////////////////////////
///////////////////////////////////////////////////////////////////////
void Function0_XYZWithoutCache_Compute(const FVoxelContextRange& Context, FOutputs& Outputs) const
{
// Z
TVoxelRange<v_flt> Variable_6; // Z output 0
Variable_6 = Context.GetLocalZ();
// Data Item Parameters
TVoxelRange<v_flt> Variable_0; // Data Item Parameters output 0
TVoxelRange<v_flt> Variable_1; // Data Item Parameters output 1
TVoxelRange<v_flt> Variable_2; // Data Item Parameters output 2
TVoxelRange<v_flt> Variable_3; // Data Item Parameters output 3
if (Context.Items.CustomData && Context.Items.CustomData->Num() == 4)
{
Variable_0 = (*Context.Items.CustomData).GetData()[0];
Variable_1 = (*Context.Items.CustomData).GetData()[1];
Variable_2 = (*Context.Items.CustomData).GetData()[2];
Variable_3 = (*Context.Items.CustomData).GetData()[3];
}
else
{
Variable_0 = -19.096230;
Variable_1 = 0.000000;
Variable_2 = 0.000000;
Variable_3 = 40.000000;
}
// X
TVoxelRange<v_flt> Variable_4; // X output 0
Variable_4 = Context.GetLocalX();
// Y
TVoxelRange<v_flt> Variable_5; // Y output 0
Variable_5 = Context.GetLocalY();
// 1 / X
TVoxelRange<v_flt> Variable_10; // 1 / X output 0
Variable_10 = FVoxelNodeFunctions::OneOverX(Variable_3);
// *
TVoxelRange<v_flt> Variable_11; // * output 0
Variable_11 = Variable_10 * TVoxelRange<v_flt>(0.1f);
// 3D Gradient Perturb
TVoxelRange<v_flt> Variable_7; // 3D Gradient Perturb output 0
TVoxelRange<v_flt> Variable_8; // 3D Gradient Perturb output 1
TVoxelRange<v_flt> Variable_9; // 3D Gradient Perturb output 2
Variable_7 = TVoxelRange<v_flt>::FromList(Variable_4.Min - 2 * Variable_3.Max, Variable_4.Max + 2 * Variable_3.Max);
Variable_8 = TVoxelRange<v_flt>::FromList(Variable_5.Min - 2 * Variable_3.Max, Variable_5.Max + 2 * Variable_3.Max);
Variable_9 = TVoxelRange<v_flt>::FromList(Variable_6.Min - 2 * Variable_3.Max, Variable_6.Max + 2 * Variable_3.Max);
// vector - vector.-
TVoxelRange<v_flt> Variable_15; // vector - vector.- output 0
Variable_15 = Variable_9 - Variable_2;
// vector - vector.-
TVoxelRange<v_flt> Variable_14; // vector - vector.- output 0
Variable_14 = Variable_8 - Variable_1;
// vector - vector.-
TVoxelRange<v_flt> Variable_13; // vector - vector.- output 0
Variable_13 = Variable_7 - Variable_0;
// Sphere SDF
TVoxelRange<v_flt> Variable_12; // Sphere SDF output 0
Variable_12 = FVoxelSDFNodeFunctions::Sphere(Variable_13, Variable_14, Variable_15, Variable_3);
Outputs.Value = Variable_12;
}
};
FVDI_Sphere_GraphInstance(UVDI_Sphere_Graph& Object)
: TVoxelGraphGeneratorInstanceHelper(
{
{ "Value", 1 },
},
{
},
{
},
{
{
{ "Value", NoTransformAccessor<v_flt>::Get<1, TOutputFunctionPtr<v_flt>>() },
},
{
},
{
},
{
{ "Value", NoTransformRangeAccessor<v_flt>::Get<1, TRangeOutputFunctionPtr<v_flt>>() },
}
},
{
{
{ "Value", WithTransformAccessor<v_flt>::Get<1, TOutputFunctionPtr_Transform<v_flt>>() },
},
{
},
{
},
{
{ "Value", WithTransformRangeAccessor<v_flt>::Get<1, TRangeOutputFunctionPtr_Transform<v_flt>>() },
}
},
Object)
, LocalValue(Params)
, LocalMaterial(Params)
, LocalUpVectorXUpVectorYUpVectorZ(Params)
, LocalValueRangeAnalysis(Params)
{
}
virtual void InitGraph(const FVoxelGeneratorInit& InitStruct) override final
{
LocalValue.Init(InitStruct);
LocalMaterial.Init(InitStruct);
LocalUpVectorXUpVectorYUpVectorZ.Init(InitStruct);
LocalValueRangeAnalysis.Init(InitStruct);
}
template<uint32... Permutation>
auto& GetTarget() const;
template<uint32... Permutation>
auto& GetRangeTarget() const;
private:
FParams Params;
FLocalComputeStruct_LocalValue LocalValue;
FLocalComputeStruct_LocalMaterial LocalMaterial;
FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ LocalUpVectorXUpVectorYUpVectorZ;
FLocalComputeStruct_LocalValueRangeAnalysis LocalValueRangeAnalysis;
};
template<>
inline v_flt FVDI_Sphere_GraphInstance::FLocalComputeStruct_LocalValue::FOutputs::Get<v_flt, 1>() const
{
return Value;
}
template<>
inline void FVDI_Sphere_GraphInstance::FLocalComputeStruct_LocalValue::FOutputs::Set<v_flt, 1>(v_flt InValue)
{
Value = InValue;
}
template<>
inline FVoxelMaterial FVDI_Sphere_GraphInstance::FLocalComputeStruct_LocalMaterial::FOutputs::Get<FVoxelMaterial, 2>() const
{
return MaterialBuilder.Build();
}
template<>
inline void FVDI_Sphere_GraphInstance::FLocalComputeStruct_LocalMaterial::FOutputs::Set<FVoxelMaterial, 2>(FVoxelMaterial Material)
{
}
template<>
inline v_flt FVDI_Sphere_GraphInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Get<v_flt, 3>() const
{
return UpVectorX;
}
template<>
inline void FVDI_Sphere_GraphInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Set<v_flt, 3>(v_flt InValue)
{
UpVectorX = InValue;
}
template<>
inline v_flt FVDI_Sphere_GraphInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Get<v_flt, 4>() const
{
return UpVectorY;
}
template<>
inline void FVDI_Sphere_GraphInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Set<v_flt, 4>(v_flt InValue)
{
UpVectorY = InValue;
}
template<>
inline v_flt FVDI_Sphere_GraphInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Get<v_flt, 5>() const
{
return UpVectorZ;
}
template<>
inline void FVDI_Sphere_GraphInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Set<v_flt, 5>(v_flt InValue)
{
UpVectorZ = InValue;
}
template<>
inline TVoxelRange<v_flt> FVDI_Sphere_GraphInstance::FLocalComputeStruct_LocalValueRangeAnalysis::FOutputs::Get<v_flt, 1>() const
{
return Value;
}
template<>
inline void FVDI_Sphere_GraphInstance::FLocalComputeStruct_LocalValueRangeAnalysis::FOutputs::Set<v_flt, 1>(TVoxelRange<v_flt> InValue)
{
Value = InValue;
}
template<>
inline auto& FVDI_Sphere_GraphInstance::GetTarget<1>() const
{
return LocalValue;
}
template<>
inline auto& FVDI_Sphere_GraphInstance::GetTarget<2>() const
{
return LocalMaterial;
}
template<>
inline auto& FVDI_Sphere_GraphInstance::GetRangeTarget<0, 1>() const
{
return LocalValueRangeAnalysis;
}
template<>
inline auto& FVDI_Sphere_GraphInstance::GetTarget<3, 4, 5>() const
{
return LocalUpVectorXUpVectorYUpVectorZ;
}
#endif
////////////////////////////////////////////////////////////
////////////////////////// UCLASS //////////////////////////
////////////////////////////////////////////////////////////
UVDI_Sphere_Graph::UVDI_Sphere_Graph()
{
bEnableRangeAnalysis = true;
}
TVoxelSharedRef<FVoxelTransformableGeneratorInstance> UVDI_Sphere_Graph::GetTransformableInstance()
{
#if VOXEL_GRAPH_GENERATED_VERSION == 1
return MakeVoxelShared<FVDI_Sphere_GraphInstance>(*this);
#else
#if VOXEL_GRAPH_GENERATED_VERSION > 1
EMIT_CUSTOM_WARNING("Outdated generated voxel graph: VDI_Sphere_Graph. You need to regenerate it.");
FVoxelMessages::Warning("Outdated generated voxel graph: VDI_Sphere_Graph. You need to regenerate it.");
#else
EMIT_CUSTOM_WARNING("Generated voxel graph is more recent than the Voxel Plugin version: VDI_Sphere_Graph. You need to update the plugin.");
FVoxelMessages::Warning("Generated voxel graph is more recent than the Voxel Plugin version: VDI_Sphere_Graph. You need to update the plugin.");
#endif
return MakeVoxelShared<FVoxelTransformableEmptyGeneratorInstance>();
#endif
}
PRAGMA_GENERATED_VOXEL_GRAPH_END