71 lines
1.9 KiB
C#
71 lines
1.9 KiB
C#
// Copyright 2020 Phyronnaz
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using System.IO;
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using UnrealBuildTool;
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public class VoxelEditor : ModuleRules
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{
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public VoxelEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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bEnforceIWYU = true;
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bLegacyPublicIncludePaths = false;
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#if UE_4_24_OR_LATER
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#else
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#endif
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PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Public"));
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PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "Private"));
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PrivateIncludePaths.Add(Path.Combine(EngineDirectory, "Source/Editor/PropertyEditor/Private"));
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DynamicallyLoadedModuleNames.AddRange(
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new string[] {
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"VoxelGraphEditor",
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"AssetRegistry",
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});
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"Engine",
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"Voxel",
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"VoxelGraph",
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"VoxelEditorDefault",
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"Engine",
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"Landscape",
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"LandscapeEditor",
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"PlacementMode",
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"AdvancedPreviewScene",
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"DesktopPlatform",
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"UnrealEd",
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"InputCore",
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"ImageWrapper",
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"Slate",
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"SlateCore",
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"PropertyEditor",
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"EditorStyle",
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"Projects",
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"RHI",
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"MessageLog",
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"RawMesh",
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"DetailCustomizations",
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"WorkspaceMenuStructure",
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"BlueprintGraph",
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"KismetCompiler",
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"ApplicationCore",
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"EngineSettings",
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"EditorFramework",
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#if UE_4_26_OR_LATER
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"DeveloperSettings",
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#endif
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});
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"VoxelGraphEditor"
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});
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}
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}
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