CelticCraft/Plugins/VoxelFree/Source/VoxelEditor/Public/VoxelEditorModule.h

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// Copyright 2020 Phyronnaz
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleInterface.h"
#include "Toolkits/IToolkit.h"
#include "AssetTypeCategories.h"
class IToolkitHost;
class UVoxelDataAsset;
class IVoxelEditorModule : public IModuleInterface
{
public:
virtual void CreateVoxelDataAssetEditor(EToolkitMode::Type Mode, const TSharedPtr<IToolkitHost>& InitToolkitHost, UVoxelDataAsset* DataAsset) = 0;
virtual void RefreshVoxelWorlds(UObject* MatchingGenerator = nullptr) = 0;
virtual EAssetTypeCategories::Type GetVoxelAssetTypeCategory() const = 0;
};