69 lines
No EOL
1.6 KiB
C++
69 lines
No EOL
1.6 KiB
C++
// Copyright 2020 Phyronnaz
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#pragma once
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#include "CoreMinimal.h"
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#include "VoxelIntBox.h"
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#include "VoxelMinimal.h"
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#include "VoxelPriorityHandler.h"
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#include "VoxelAsyncWork.h"
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struct FVoxelRendererSettings;
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struct FVoxelChunkMesh;
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class FVoxelDefaultRenderer;
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class FVoxelMesherBase;
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class VOXEL_API FVoxelMesherAsyncWork : public FVoxelAsyncWork
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{
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public:
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const uint64 TaskId = UNIQUE_ID();
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const uint64 ChunkId;
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const int32 LOD;
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const FIntVector ChunkPosition;
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const bool bIsTransitionTask;
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const uint8 TransitionsMask; // If bIsTransitionTask is true
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// Output
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TVoxelSharedPtr<FVoxelChunkMesh> Chunk;
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double CreationTime = 0;
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FVoxelMesherAsyncWork(
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FVoxelDefaultRenderer& Renderer,
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uint64 ChunkId,
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int32 LOD,
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const FVoxelIntBox& Bounds,
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bool bIsTransitionTask,
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uint8 TransitionsMask);
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static void CreateGeometry_AnyThread(
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const FVoxelDefaultRenderer& Renderer,
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int32 LOD,
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const FIntVector& ChunkPosition,
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TArray<uint32>& OutIndices,
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TArray<FVector>& OutVertices);
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private:
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// Important: do not allow public delete
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virtual ~FVoxelMesherAsyncWork() override;
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//~ Begin FVoxelAsyncWork Interface
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virtual void DoWork() override final;
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virtual void PostDoWork() override final;
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virtual uint32 GetPriority() const override final;
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//~ End FVoxelAsyncWork Interface
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static TUniquePtr<FVoxelMesherBase> GetMesher(
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const FVoxelRendererSettings& Settings,
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int32 LOD,
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const FIntVector& ChunkPosition,
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bool bIsTransitionTask,
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uint8 TransitionsMask);
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const TVoxelWeakPtr<FVoxelDefaultRenderer> Renderer;
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const FVoxelPriorityHandler PriorityHandler;
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template<typename T>
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friend struct TVoxelAsyncWorkDelete;
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}; |