90 lines
No EOL
3.6 KiB
C++
90 lines
No EOL
3.6 KiB
C++
// Copyright 2020 Phyronnaz
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#pragma once
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#include "FastNoise/VoxelFastNoise_WhiteNoise.h"
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#include "FastNoise/VoxelFastNoiseBase.inl"
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// THIS CODE IS A MODIFIED VERSION OF FAST NOISE: SEE LICENSE BELOW
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//
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// MIT License
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//
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// Copyright(c) 2017 Jordan Peck
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files(the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and / or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions :
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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//
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// The developer's email is jorzixdan.me2@gzixmail.com (for great email, take
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// off every 'zix'.)
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//
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// VERSION: 0.4.1
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// ReSharper disable CppUE4CodingStandardNamingViolationWarning
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template<typename T>
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FN_FORCEINLINE_MATH v_flt TVoxelFastNoise_WhiteNoise<T>::GetWhiteNoise_2D(v_flt x, v_flt y) const
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{
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return This().ValCoord2D(This().Seed,
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*reinterpret_cast<int32*>(&x) ^ (*reinterpret_cast<int32*>(&x) >> 16),
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*reinterpret_cast<int32*>(&y) ^ (*reinterpret_cast<int32*>(&y) >> 16));
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}
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template<typename T>
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FN_FORCEINLINE_MATH v_flt TVoxelFastNoise_WhiteNoise<T>::GetWhiteNoiseInt_2D(int32 x, int32 y) const
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{
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return This().ValCoord2D(This().Seed, x, y);
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}
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///////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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template<typename T>
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FN_FORCEINLINE_MATH v_flt TVoxelFastNoise_WhiteNoise<T>::GetWhiteNoise_3D(v_flt x, v_flt y, v_flt z) const
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{
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return This().ValCoord3D(This().Seed,
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*reinterpret_cast<int32*>(&x) ^ (*reinterpret_cast<int32*>(&x) >> 16),
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*reinterpret_cast<int32*>(&y) ^ (*reinterpret_cast<int32*>(&y) >> 16),
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*reinterpret_cast<int32*>(&z) ^ (*reinterpret_cast<int32*>(&z) >> 16));
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}
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template<typename T>
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FN_FORCEINLINE_MATH v_flt TVoxelFastNoise_WhiteNoise<T>::GetWhiteNoiseInt_3D(int32 x, int32 y, int32 z) const
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{
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return This().ValCoord3D(This().Seed, x, y, z);
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}
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///////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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template<typename T>
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FN_FORCEINLINE_MATH v_flt TVoxelFastNoise_WhiteNoise<T>::GetWhiteNoise_4D(v_flt x, v_flt y, v_flt z, v_flt w) const
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{
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return This().ValCoord4D(This().Seed,
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*reinterpret_cast<int32*>(&x) ^ (*reinterpret_cast<int32*>(&x) >> 16),
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*reinterpret_cast<int32*>(&y) ^ (*reinterpret_cast<int32*>(&y) >> 16),
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*reinterpret_cast<int32*>(&z) ^ (*reinterpret_cast<int32*>(&z) >> 16),
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*reinterpret_cast<int32*>(&w) ^ (*reinterpret_cast<int32*>(&w) >> 16));
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}
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template<typename T>
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FN_FORCEINLINE_MATH v_flt TVoxelFastNoise_WhiteNoise<T>::GetWhiteNoiseInt_4D(int32 x, int32 y, int32 z, int32 w) const
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{
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return This().ValCoord4D(This().Seed, x, y, z, w);
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} |