// Copyright 2020 Phyronnaz #pragma once #include "CoreMinimal.h" #include "Kismet/BlueprintFunctionLibrary.h" #include "VoxelHelpersLibrary.generated.h" class UProceduralMeshComponent; UCLASS() class VOXELHELPERS_API UVoxelHelpersLibrary : public UBlueprintFunctionLibrary { GENERATED_BODY() public: UFUNCTION(BlueprintCallable, Category = "Voxel Helpers") static void CreateProcMeshPlane(UProceduralMeshComponent* Mesh, int32 SizeX = 512, int32 SizeY = 512, float Step = 100); };