// Copyright 2020 Phyronnaz #include "SVoxelPalette.h" #include "VoxelGraphSchema.h" void SVoxelPalette::Construct(const FArguments& InArgs) { SGraphPalette::Construct(SGraphPalette::FArguments().AutoExpandActionMenu(false)); } void SVoxelPalette::CollectAllActions(FGraphActionListBuilderBase& OutAllActions) { const UVoxelGraphSchema* Schema = GetDefault(); FGraphActionMenuBuilder ActionMenuBuilder; Schema->GetPaletteActions(ActionMenuBuilder); OutAllActions.Append(ActionMenuBuilder); }