// Copyright 2020 Phyronnaz #pragma once #include "VoxelMinimal.h" #include "UnrealEd.h" #include "IDetailGroup.h" #include "PropertyHandle.h" #include "ScopedTransaction.h" #include "IPropertyUtilities.h" #include "DetailLayoutBuilder.h" #include "DetailCategoryBuilder.h" #include "IDetailChildrenBuilder.h" #include "PropertyCustomizationHelpers.h" #include "Widgets/Layout/SBorder.h" #include "Widgets/Input/SComboBox.h" #include "Widgets/Input/SNumericEntryBox.h" #include "UserInterface/PropertyEditor/PropertyEditorConstants.h" namespace FVoxelEditorUtilities { FSimpleDelegate MakeRefreshDelegate(const IPropertyTypeCustomizationUtils& CustomizationUtils); };