// Copyright 2020 Phyronnaz #include "VoxelEditorDetailsIncludes.h" #include "UserInterface/PropertyEditor/PropertyEditorConstants.cpp" FSimpleDelegate FVoxelEditorUtilities::MakeRefreshDelegate(const IPropertyTypeCustomizationUtils& CustomizationUtils) { return FSimpleDelegate::CreateLambda([Utilities = MakeWeakPtr(CustomizationUtils.GetPropertyUtilities())]() { auto Pinned = Utilities.Pin(); if (Pinned.IsValid()) { Pinned->ForceRefresh(); } }); }