// Copyright 2020 Phyronnaz #pragma once #include "CoreMinimal.h" #include "Input/Reply.h" #include "IDetailCustomization.h" class AVoxelMeshImporter; // See sky light details in the engine code class FVoxelMeshImporterDetails : public IDetailCustomization { public: /** IDetailCustomization interface */ virtual void CustomizeDetails(IDetailLayoutBuilder& DetailLayout) override; FReply OnCreateFromMesh(); private: TWeakObjectPtr MeshImporter; };