// Copyright 2020 Phyronnaz #pragma once #include "CoreMinimal.h" #include "Input/Reply.h" #include "IDetailCustomization.h" class UVoxelNode_RangeAnalysisDebuggerFloat; class SButton; class FRangeAnalysisDebuggerDetails : public IDetailCustomization { public: FRangeAnalysisDebuggerDetails() = default; /** IDetailCustomization interface */ virtual void CustomizeDetails(IDetailLayoutBuilder& DetailLayout) override; private: TWeakObjectPtr Node; TSharedPtr ResetButton; TSharedPtr UpdateButton; };