// Copyright 2020 Phyronnaz #pragma once #include "CoreMinimal.h" struct FVoxelOctreeId { FIntVector Position; uint8 Height; FORCEINLINE bool operator==(const FVoxelOctreeId& Other) const { return Position == Other.Position && Height == Other.Height; } FORCEINLINE bool operator!=(const FVoxelOctreeId& Other) const { return Position != Other.Position || Height != Other.Height; } };