// Copyright 2020 Phyronnaz #pragma once #include "CoreMinimal.h" #include "VoxelValue.h" #include "VoxelMinimal.h" #include "VoxelDiff.h" #include "UObject/Object.h" #include "VoxelMultiplayerInterface.generated.h" struct FVoxelMaterial; struct FVoxelCompressedWorldSaveImpl; class IVoxelMultiplayerClient; class IVoxelMultiplayerServer; UCLASS(Abstract, BlueprintType) class VOXEL_API UVoxelMultiplayerInterface : public UObject { GENERATED_BODY() public: };