// Copyright 2020 Phyronnaz #include "VoxelSpawners/VoxelSpawner.h" #include "VoxelSpawners/VoxelMeshSpawner.h" #include "VoxelSpawners/VoxelAssetSpawner.h" #include "VoxelSpawners/VoxelSpawnerGroup.h" bool FVoxelSpawnersSaveImpl::Serialize(FArchive& Ar) { if ((Ar.IsLoading() || Ar.IsSaving()) && !Ar.IsTransacting()) { if (Ar.IsSaving()) { Version = FVoxelSpawnersSaveVersion::LatestVersion; } Ar << Version; Ar << Guid; Ar << CompressedData; } return true; }