// Copyright 2020 Phyronnaz #include "VoxelImporters/VoxelLandscapeImporter.h" #include "Landscape.h" #include "VoxelMinimal.h" #if WITH_EDITOR void AVoxelLandscapeImporter::PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) { Super::PostEditChangeProperty(PropertyChangedEvent); if (PropertyChangedEvent.Property && PropertyChangedEvent.Property->GetFName() == GET_MEMBER_NAME_STATIC(AVoxelLandscapeImporter, Landscape) && PropertyChangedEvent.ChangeType != EPropertyChangeType::Interactive && Landscape && LayerInfos.Num() == 0) { for (auto& Layer : Landscape->EditorLayerSettings) { FVoxelLandscapeImporterLayerInfo LayerInfo; LayerInfo.LayerInfo = Layer.LayerInfoObj; LayerInfo.Layer = EVoxelRGBA(LayerInfos.Num() % 4); LayerInfo.Index = LayerInfos.Num(); LayerInfos.Add(LayerInfo); } } } #endif