// Copyright 2020 Phyronnaz #include "VoxelTools/VoxelPhysics.h" #include "VoxelTools/VoxelPhysicsPartSpawner.h" #include "VoxelTools/VoxelToolHelpers.h" #include "VoxelData/VoxelData.h" #include "VoxelData/VoxelDataAccelerator.h" #include "VoxelRender/IVoxelLODManager.h" #include "VoxelGenerators/VoxelEmptyGenerator.h" #include "VoxelDebug/VoxelDebugUtilities.h" #include "VoxelWorld.h" #include "VoxelUtilities/VoxelIntVectorUtilities.h" #include "Async/Async.h" #include "DrawDebugHelpers.h" void UVoxelPhysicsTools::ApplyVoxelPhysics( UObject* WorldContextObject, FLatentActionInfo LatentInfo, TArray>& OutResults, AVoxelWorld* World, FVoxelIntBox Bounds, TScriptInterface PartSpawner, int32 MinParts, bool bDebug, bool bHideLatentWarnings) { FVoxelMessages::Info(FUNCTION_ERROR("Voxel Physics require Voxel Plugin Pro")); }