// Copyright 2020 Phyronnaz #include "VoxelSettings.h" UVoxelSettings::UVoxelSettings() { CategoryName = "Plugins"; SectionName = "Voxel Plugin"; } FName UVoxelSettings::GetContainerName() const { return "Project"; } void UVoxelSettings::PostInitProperties() { Super::PostInitProperties(); #if WITH_EDITOR if (IsTemplate()) { ImportConsoleVariableValues(); } #endif } #if WITH_EDITOR void UVoxelSettings::PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) { Super::PostEditChangeProperty(PropertyChangedEvent); if (PropertyChangedEvent.Property) { ExportValuesToConsoleVariables(PropertyChangedEvent.Property); } } #endif