// Copyright 2020 Phyronnaz #pragma once #include "CoreMinimal.h" #include "VoxelRender/IVoxelLODManager.h" #include "VoxelMinimal.h" class FVoxelFixedResolutionLODManager : public IVoxelLODManager { public: static TVoxelSharedRef Create(const FVoxelLODSettings& LODSettings); bool Initialize(int32 ChunkLOD, int32 MaxChunks); virtual int32 UpdateBounds(const FVoxelIntBox& Bounds, const FVoxelOnChunkUpdateFinished& FinishDelegate) override final { return 0; } virtual int32 UpdateBounds(const TArray& Bounds, const FVoxelOnChunkUpdateFinished& FinishDelegate) override final { return 0; } virtual void ForceLODsUpdate() override final {} virtual bool AreCollisionsEnabled(const FIntVector& Position, uint8& OutLOD) const override final { return false; } virtual void Destroy() override final {} private: using IVoxelLODManager::IVoxelLODManager; };