// Copyright 2020 Phyronnaz #include "VoxelUtilities/VoxelMaterialUtilities.h" #include "Engine/EngineTypes.h" #include "Materials/Material.h" #include "Materials/MaterialInstanceDynamic.h" bool FVoxelUtilities::IsMaterialTessellated(UMaterialInterface* Material) { return false; } UMaterialInterface* FVoxelUtilities::GetDefaultMaterial(int32 NumIndices) { static TWeakObjectPtr Materials[7]; check(0 <= NumIndices && NumIndices <= 6); auto& Material = Materials[NumIndices]; if (Material.IsValid()) { return Material.Get(); } UMaterial* Parent = UMaterial::GetDefaultMaterial(EMaterialDomain::MD_Surface); Material = UMaterialInstanceDynamic::Create(Parent, nullptr); check(Material.IsValid()); Material->AddToRoot(); return Material.Get(); }