CelticCraft/Plugins/VoxelFree/Source/VoxelEditor/Private/K2Nodes/K2Node_AddDataItem.h

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2023-07-03 16:17:13 +00:00
// Copyright 2020 Phyronnaz
#pragma once
#include "CoreMinimal.h"
#include "VoxelMinimal.h"
#include "K2Node.h"
#include "VoxelGraphDataItemConfig.h"
#include "K2Node_AddDataItem.generated.h"
UCLASS()
class VOXELEDITOR_API UK2Node_AddDataItem : public UK2Node
{
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, Category = "Config")
TObjectPtr<const UVoxelGraphDataItemConfig> DataItemConfig;
public:
//~ Begin UEdGraphNode Interface
virtual void AllocateDefaultPins() override;
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
virtual FText GetTooltipText() const override;
//~ End UEdGraphNode Interface
//~ Begin K2Node Interface
virtual FText GetMenuCategory() const override;
virtual void ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph) override;
virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override;
//~ End K2Node Interface
private:
static FText GetTitle(const FString& AssetName);
static FText GetTooltip(const FString& AssetName);
static const FName PC_Generator;
static const FName PC_Bounds;
static const FName PC_Mask;
};