31 lines
949 B
C++
31 lines
949 B
C++
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// Copyright 2020 Phyronnaz
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#include "Details/VoxelInt32IntervalCustomization.h"
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#include "VoxelMinimal.h"
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void FVoxelInt32IntervalCustomization::GetSortedChildren(TSharedRef<IPropertyHandle> StructPropertyHandle, TArray<TSharedRef<IPropertyHandle>>& OutChildren)
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{
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TSharedPtr<IPropertyHandle> IntervalChildren[2];
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uint32 NumChildren;
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StructPropertyHandle->GetNumChildren(NumChildren);
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for (uint32 ChildIndex = 0; ChildIndex < NumChildren; ++ChildIndex)
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{
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const TSharedRef<IPropertyHandle> ChildHandle = StructPropertyHandle->GetChildHandle(ChildIndex).ToSharedRef();
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const FName PropertyName = ChildHandle->GetProperty()->GetFName();
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if (PropertyName == STATIC_FNAME("Min"))
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{
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IntervalChildren[0] = ChildHandle;
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}
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else
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{
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check(PropertyName == STATIC_FNAME("Max"));
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IntervalChildren[1] = ChildHandle;
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}
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}
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OutChildren.Add(IntervalChildren[0].ToSharedRef());
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OutChildren.Add(IntervalChildren[1].ToSharedRef());
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}
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