44 lines
1.5 KiB
C
44 lines
1.5 KiB
C
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// Copyright 2020 Phyronnaz
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#pragma once
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#include "CoreMinimal.h"
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#include "VoxelTools/Tools/VoxelSphereToolBase.h"
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#include "VoxelSphereTool.generated.h"
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UCLASS()
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class VOXEL_API UVoxelSphereTool : public UVoxelSphereToolBase
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{
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GENERATED_BODY()
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public:
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UPROPERTY(Category = "Tool Preview Settings", EditAnywhere, BlueprintReadWrite, meta = (HideInPanel))
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TObjectPtr<UMaterialInterface> OverlayMaterial = nullptr;
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public:
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UPROPERTY(Category = "Tool Settings", EditAnywhere, BlueprintReadWrite)
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bool bSculpt = true;
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UPROPERTY(Category = "Paint Settings", EditAnywhere, BlueprintReadWrite)
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bool bPaint = false;
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UPROPERTY(Category = "Paint Settings", EditAnywhere, BlueprintReadWrite, meta = (EditCondition = "bPaint", UIMin = "0", UIMax = "1"))
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float PaintStrength = 0.5f;
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// Paint falloff type
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UPROPERTY(Category = "Paint Settings", EditAnywhere, BlueprintReadWrite, meta = (EditCondition = "bPaint && !bSculpt"))
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EVoxelFalloff FalloffType = EVoxelFalloff::Smooth;
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// Paint falloff
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UPROPERTY(Category = "Paint Settings", EditAnywhere, BlueprintReadWrite, meta = (EditCondition = "bPaint && !bSculpt", UIMin = 0, UIMax = 1))
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float Falloff = 0.5f;
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public:
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UVoxelSphereTool();
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//~ Begin UVoxelToolBase Interface
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virtual void GetToolConfig(FVoxelToolBaseConfig& OutConfig) const override;
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virtual void UpdateRender(UMaterialInstanceDynamic* OverlayMaterialInstance, UMaterialInstanceDynamic* MeshMaterialInstance) override;
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virtual FVoxelIntBoxWithValidity DoEdit() override;
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//~ End UVoxelToolBase Interface
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};
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