CelticCraft/Plugins/VoxelFree/Source/Voxel/Public/VoxelTools/Tools/VoxelSmoothTool.h

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2023-07-03 16:17:13 +00:00
// Copyright 2020 Phyronnaz
#pragma once
#include "CoreMinimal.h"
#include "VoxelMaterial.h"
#include "VoxelTools/Tools/VoxelToolBase.h"
#include "VoxelSmoothTool.generated.h"
UCLASS()
class VOXEL_API UVoxelSmoothTool : public UVoxelToolBase
{
GENERATED_BODY()
public:
UPROPERTY(Category = "Tool Preview Settings", EditAnywhere, BlueprintReadWrite, meta = (HideInPanel))
TObjectPtr<UMaterialInterface> ToolMaterial = nullptr;
public:
UPROPERTY(Category = "Tool Settings", EditAnywhere, BlueprintReadWrite)
bool bSculpt = true;
// Doesn't work with multi index yet
UPROPERTY(Category = "Tool Settings", EditAnywhere, BlueprintReadWrite, meta = (UIMin = 0, UIMax = 1))
bool bPaint = false;
// Which channels to smooth
// In Single Index Alpha will be automatically disabled
UPROPERTY(Category = "Tool Settings", EditAnywhere, BlueprintReadWrite, meta = (EditCondition = "bPaint", Bitmask, BitmaskEnum = EVoxelMaterialMask_BP))
int32 PaintMask = EVoxelMaterialMask::All;
// NumIterations also affects strength
UPROPERTY(Category = "Tool Settings", EditAnywhere, BlueprintReadWrite, meta = (UIMin = 0, UIMax = 1))
float Strength = 1.f;
// Number of times to apply the smooth in a single frame
// Will be ignored if Shift is pressed
UPROPERTY(Category = "Tool Settings", EditAnywhere, BlueprintReadWrite, meta = (ClampMin = 1))
int32 NumIterations = 10;
UPROPERTY(Category = "Tool Settings", EditAnywhere, BlueprintReadWrite, AdvancedDisplay)
EVoxelFalloff FalloffType = EVoxelFalloff::Smooth;
UPROPERTY(Category = "Tool Settings", EditAnywhere, BlueprintReadWrite, meta = (UIMin = 0, UIMax = 1))
float Falloff = 0.5f;
public:
UVoxelSmoothTool();
//~ Begin UVoxelToolBase Interface
virtual void GetToolConfig(FVoxelToolBaseConfig& OutConfig) const override;
virtual void Tick() override;
virtual void UpdateRender(UMaterialInstanceDynamic* OverlayMaterialInstance, UMaterialInstanceDynamic* MeshMaterialInstance) override;
virtual FVoxelIntBoxWithValidity DoEdit() override;
//~ End UVoxelToolBase Interface
};