67 lines
2.5 KiB
C
67 lines
2.5 KiB
C
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// Copyright 2020 Phyronnaz
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#pragma once
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#include "CoreMinimal.h"
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#include "VoxelTools/Tools/VoxelToolBase.h"
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#include "VoxelFlattenTool.generated.h"
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UCLASS()
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class VOXEL_API UVoxelFlattenTool : public UVoxelToolBase
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{
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GENERATED_BODY()
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public:
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UPROPERTY(Category = "Tool Preview Settings", EditAnywhere, BlueprintReadWrite, meta = (HideInPanel))
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TObjectPtr<UMaterialInterface> ToolMaterial = nullptr;
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public:
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UPROPERTY(Category = "Tool Settings", EditAnywhere, BlueprintReadWrite, meta = (UIMin = "0", UIMax = "1"))
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float Strength = 0.1;
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// If true, the plane used for flatten will be the same while clicking
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UPROPERTY(Category = "Tool Settings", EditAnywhere, BlueprintReadWrite)
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bool bFreezeOnClick = false;
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// Use Average Position & Normal
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// If true, use linetraces to find average position/normal under the cursor
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// If false, use a single linetrace from the cursor
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UPROPERTY(Category = "Tool Settings", EditAnywhere, BlueprintReadWrite)
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bool bUseAverage = true;
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UPROPERTY(Category = "Tool Settings", EditAnywhere, BlueprintReadWrite, meta = (InlineEditConditionToggle))
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bool bUseFixedRotation = false;
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// Override the normal by a fixed rotation
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// The rotation is apply to Up Vector to find the plane normal
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UPROPERTY(Category = "Tool Settings", EditAnywhere, BlueprintReadWrite, meta = (EditCondition = "bUseFixedRotation"))
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FRotator FixedRotation { ForceInit };
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// If true, will propagate materials so that the surface stays correctly painted. Expensive.
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UPROPERTY(Category = "Tool Settings", EditAnywhere, BlueprintReadWrite)
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bool bPropagateMaterials = true;
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public:
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UPROPERTY(Category = "Falloff", EditAnywhere, BlueprintReadWrite)
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bool bEnableFalloff = true;
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UPROPERTY(Category = "Falloff", EditAnywhere, BlueprintReadWrite, meta = (EditCondition = "bEnableFalloff"))
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EVoxelFalloff FalloffType = EVoxelFalloff::Smooth;
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UPROPERTY(Category = "Falloff", EditAnywhere, BlueprintReadWrite, meta = (EditCondition = "bEnableFalloff", UIMin = "0", UIMax = "1"))
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float Falloff = 0.5;
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public:
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UVoxelFlattenTool();
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//~ Begin UVoxelToolBase Interface
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virtual void GetToolConfig(FVoxelToolBaseConfig& OutConfig) const override;
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virtual void Tick() override;
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virtual void UpdateRender(UMaterialInstanceDynamic* OverlayMaterialInstance, UMaterialInstanceDynamic* MeshMaterialInstance) override;
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virtual FVoxelIntBoxWithValidity DoEdit() override;
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//~ End UVoxelToolBase Interface
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private:
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FVector LastClickFlattenPosition = FVector::ZeroVector;
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FVector LastClickFlattenNormal = FVector::UpVector;
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};
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