31 lines
920 B
C++
31 lines
920 B
C++
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// Copyright 2020 Phyronnaz
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#include "VoxelTools/VoxelPhysics.h"
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#include "VoxelTools/VoxelPhysicsPartSpawner.h"
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#include "VoxelTools/VoxelToolHelpers.h"
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#include "VoxelData/VoxelData.h"
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#include "VoxelData/VoxelDataAccelerator.h"
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#include "VoxelRender/IVoxelLODManager.h"
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#include "VoxelGenerators/VoxelEmptyGenerator.h"
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#include "VoxelDebug/VoxelDebugUtilities.h"
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#include "VoxelWorld.h"
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#include "VoxelUtilities/VoxelIntVectorUtilities.h"
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#include "Async/Async.h"
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#include "DrawDebugHelpers.h"
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void UVoxelPhysicsTools::ApplyVoxelPhysics(
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UObject* WorldContextObject,
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FLatentActionInfo LatentInfo,
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TArray<TScriptInterface<IVoxelPhysicsPartSpawnerResult>>& OutResults,
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AVoxelWorld* World,
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FVoxelIntBox Bounds,
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TScriptInterface<IVoxelPhysicsPartSpawner> PartSpawner,
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int32 MinParts,
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bool bDebug,
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bool bHideLatentWarnings)
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{
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FVoxelMessages::Info(FUNCTION_ERROR("Voxel Physics require Voxel Plugin Pro"));
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}
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