CelticCraft/Plugins/VoxelFree/Source/Voxel/Private/VoxelTools/VoxelPhysics.cpp

31 lines
920 B
C++
Raw Normal View History

2023-07-03 16:17:13 +00:00
// Copyright 2020 Phyronnaz
#include "VoxelTools/VoxelPhysics.h"
#include "VoxelTools/VoxelPhysicsPartSpawner.h"
#include "VoxelTools/VoxelToolHelpers.h"
#include "VoxelData/VoxelData.h"
#include "VoxelData/VoxelDataAccelerator.h"
#include "VoxelRender/IVoxelLODManager.h"
#include "VoxelGenerators/VoxelEmptyGenerator.h"
#include "VoxelDebug/VoxelDebugUtilities.h"
#include "VoxelWorld.h"
#include "VoxelUtilities/VoxelIntVectorUtilities.h"
#include "Async/Async.h"
#include "DrawDebugHelpers.h"
void UVoxelPhysicsTools::ApplyVoxelPhysics(
UObject* WorldContextObject,
FLatentActionInfo LatentInfo,
TArray<TScriptInterface<IVoxelPhysicsPartSpawnerResult>>& OutResults,
AVoxelWorld* World,
FVoxelIntBox Bounds,
TScriptInterface<IVoxelPhysicsPartSpawner> PartSpawner,
int32 MinParts,
bool bDebug,
bool bHideLatentWarnings)
{
FVoxelMessages::Info(FUNCTION_ERROR("Voxel Physics require Voxel Plugin Pro"));
}