26 lines
913 B
C
26 lines
913 B
C
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// Copyright 2020 Phyronnaz
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#pragma once
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#include "CoreMinimal.h"
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#include "VoxelRender/IVoxelLODManager.h"
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#include "VoxelMinimal.h"
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class FVoxelFixedResolutionLODManager : public IVoxelLODManager
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{
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public:
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static TVoxelSharedRef<FVoxelFixedResolutionLODManager> Create(const FVoxelLODSettings& LODSettings);
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bool Initialize(int32 ChunkLOD, int32 MaxChunks);
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virtual int32 UpdateBounds(const FVoxelIntBox& Bounds, const FVoxelOnChunkUpdateFinished& FinishDelegate) override final { return 0; }
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virtual int32 UpdateBounds(const TArray<FVoxelIntBox>& Bounds, const FVoxelOnChunkUpdateFinished& FinishDelegate) override final { return 0; }
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virtual void ForceLODsUpdate() override final {}
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virtual bool AreCollisionsEnabled(const FIntVector& Position, uint8& OutLOD) const override final { return false; }
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virtual void Destroy() override final {}
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private:
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using IVoxelLODManager::IVoxelLODManager;
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};
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