CelticCraft/Plugins/VoxelFree/Source/VoxelGraphEditor/Private/VoxelGraphNodes/VoxelGraphNode_Knot.h

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2023-07-03 16:17:13 +00:00
// Copyright 2020 Phyronnaz
#pragma once
#include "CoreMinimal.h"
#include "VoxelGraphNode.h"
#include "VoxelGraphNode_Knot.generated.h"
UCLASS()
class UVoxelGraphNode_Knot : public UVoxelGraphNode
{
GENERATED_BODY()
public:
// UEdGraphNode interface
virtual void CreateInputPins() override;
virtual void CreateOutputPins() override;
virtual void ReconstructNode() override;
virtual FText GetTooltipText() const override;
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
virtual bool ShouldOverridePinNames() const override;
virtual FText GetPinNameOverride(const UEdGraphPin& Pin) const override;
virtual void OnRenameNode(const FString& NewName) override;
virtual bool CanSplitPin(const UEdGraphPin* Pin) const override;
virtual bool IsCompilerRelevant() const override { return false; }
virtual UEdGraphPin* GetPassThroughPin(const UEdGraphPin* FromPin) const override;
virtual bool ShouldDrawNodeAsControlPointOnly(int32& OutInputPinIndex, int32& OutOutputPinIndex) const override { OutInputPinIndex = 0; OutOutputPinIndex = 1; return true; }
// End of UEdGraphNode interface
virtual bool IsCompact() const override { return true; }
UEdGraphPin* GetInputPin() const
{
return Pins[0];
}
UEdGraphPin* GetOutputPin() const
{
return Pins[1];
}
void PropagatePinType();
TArray<UEdGraphPin*> GetAllInputPins();
TArray<UEdGraphPin*> GetAllOutputPins();
private:
void PropagatePinTypeFromInput();
void PropagatePinTypeFromOutput();
/** Recursion guard boolean to prevent PropagatePinType from infinitely recursing if you manage to create a loop of knots */
bool bRecursionGuard;
};