48 lines
1.6 KiB
C
48 lines
1.6 KiB
C
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// Copyright 2020 Phyronnaz
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#pragma once
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#include "CoreMinimal.h"
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#include "VoxelTools/Tools/VoxelToolBase.h"
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#include "VoxelLevelTool.generated.h"
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UCLASS()
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class VOXEL_API UVoxelLevelTool : public UVoxelToolBase
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{
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GENERATED_BODY()
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public:
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UPROPERTY(Category = "Tool Preview Settings", EditAnywhere, BlueprintReadWrite, meta = (HideInPanel))
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TObjectPtr<UMaterialInterface> ToolMaterial = nullptr;
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UPROPERTY(Category = "Tool Preview Settings", EditAnywhere, BlueprintReadWrite, meta = (HideInPanel))
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TObjectPtr<UStaticMesh> CylinderMesh = nullptr;
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public:
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UPROPERTY(Category = "Tool Settings", EditAnywhere, BlueprintReadWrite, meta = (UIMin = "0", UIMax = "1"))
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float Falloff = 0.1;
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UPROPERTY(Category = "Tool Settings", EditAnywhere, BlueprintReadWrite, meta = (UIMin = "0", UIMax = "10000"))
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float Height = 1000.f;
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// Offset, relative to the height
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UPROPERTY(Category = "Tool Settings", EditAnywhere, BlueprintReadWrite, meta = (UIMin = "0", UIMax = "1"))
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float Offset = 1.f;
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// Relative to the radius
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UPROPERTY(Category = "Tool Settings", EditAnywhere, BlueprintReadWrite, meta = (UIMin=0, UIMax=1))
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float Stride = 0.f;
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public:
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UVoxelLevelTool();
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//~ Begin UVoxelToolBase Interface
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virtual void GetToolConfig(FVoxelToolBaseConfig& OutConfig) const override;
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virtual void Tick() override;
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virtual void UpdateRender(UMaterialInstanceDynamic* OverlayMaterialInstance, UMaterialInstanceDynamic* MeshMaterialInstance) override;
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virtual FVoxelIntBoxWithValidity DoEdit() override;
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//~ End UVoxelToolBase Interface
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private:
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FVector GetToolOffset() const;
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};
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