377 lines
20 KiB
C
377 lines
20 KiB
C
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// Copyright 2020 Phyronnaz
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#pragma once
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#include "CoreMinimal.h"
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#include "VoxelTools/Gen/VoxelToolsBase.h"
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#include "VoxelBoxTools.generated.h"
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UCLASS()
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class VOXEL_API UVoxelBoxTools : public UVoxelToolsBase
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{
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GENERATED_BODY()
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public:
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/**
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* Set the density in a box
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* @see SetValueBox, SetValueBoxAsync and FVoxelBoxToolsImpl::SetValueBox
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* @param ModifiedValues Record the Values modified by this function. Useful to track the amount of edit done, for instance to give resources when digging
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* @param EditedBounds Returns the bounds edited by this function
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* @param VoxelWorld The voxel world to do the edit to
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* @param Bounds The bounds of the box
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* @param Value The density to set
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* @param bMultiThreaded If true, multiple threads will be used to make the edit faster.
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* @param bRecordModifiedValues If false, will not fill ModifiedValues, making the edit faster.
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* @param bUpdateRender If false, will only edit the data and not update the render. Rarely needed.
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*/
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UFUNCTION(BlueprintCallable, Category = "Voxel|Tools|Box Tools", meta = (DefaultToSelf = "VoxelWorld", AdvancedDisplay = "bMultiThreaded, bRecordModifiedValues, bUpdateRender"))
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static void SetValueBox(
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TArray<FModifiedVoxelValue>& ModifiedValues,
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FVoxelIntBox& EditedBounds,
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AVoxelWorld* VoxelWorld,
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const FVoxelIntBox& Bounds,
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float Value,
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bool bMultiThreaded = true,
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bool bRecordModifiedValues = true,
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bool bUpdateRender = true);
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/**
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* Set the density in a box
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* Runs asynchronously in a background thread
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* @see SetValueBox, SetValueBoxAsync and FVoxelBoxToolsImpl::SetValueBox
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* @param ModifiedValues Record the Values modified by this function. Useful to track the amount of edit done, for instance to give resources when digging
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* @param EditedBounds Returns the bounds edited by this function
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* @param VoxelWorld The voxel world to do the edit to
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* @param Bounds The bounds of the box
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* @param Value The density to set
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* @param bMultiThreaded If true, multiple threads will be used to make the edit faster. Not recommended on async functions, as it might cause lag.
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* @param bRecordModifiedValues If false, will not fill ModifiedValues, making the edit faster.
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* @param bUpdateRender If false, will only edit the data and not update the render. Rarely needed.
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* @param bHideLatentWarnings Hide latent warnings caused by calling a node before its previous call completion.
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*/
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UFUNCTION(BlueprintCallable, Category = "Voxel|Tools|Box Tools", meta = (DefaultToSelf = "VoxelWorld", AdvancedDisplay = "bMultiThreaded, bRecordModifiedValues, bUpdateRender, bHideLatentWarnings", Latent, LatentInfo = "LatentInfo", WorldContext = "WorldContextObject"))
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static void SetValueBoxAsync(
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UObject* WorldContextObject,
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FLatentActionInfo LatentInfo,
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TArray<FModifiedVoxelValue>& ModifiedValues,
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FVoxelIntBox& EditedBounds,
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AVoxelWorld* VoxelWorld,
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const FVoxelIntBox& Bounds,
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float Value,
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bool bMultiThreaded = false,
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bool bRecordModifiedValues = true,
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bool bUpdateRender = true,
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bool bHideLatentWarnings = false);
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/**
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* Set the density in a box
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* @see SetValueBox, SetValueBoxAsync and FVoxelBoxToolsImpl::SetValueBox
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* @param VoxelWorld The voxel world to do the edit to
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* @param Bounds The bounds of the box
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* @param Value The density to set
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* @param OutModifiedValues Optional. Record the Values modified by this function. Useful to track the amount of edit done, for instance to give resources when digging. Will append to existing values.
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* @param OutEditedBounds Optional. Returns the bounds edited by this function
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* @param bMultiThreaded If true, multiple threads will be used to make the edit faster.
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* @param bUpdateRender If false, will only edit the data and not update the render. Rarely needed.
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*/
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static void SetValueBox(
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AVoxelWorld* VoxelWorld,
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const FVoxelIntBox& Bounds,
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float Value,
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TArray<FModifiedVoxelValue>* OutModifiedValues = nullptr,
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FVoxelIntBox* OutEditedBounds = nullptr,
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bool bMultiThreaded = true,
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bool bUpdateRender = true);
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/**
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* Set the density in a box
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* Runs asynchronously in a background thread
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* @see SetValueBox, SetValueBoxAsync and FVoxelBoxToolsImpl::SetValueBox
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* @param VoxelWorld The voxel world to do the edit to
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* @param Bounds The bounds of the box
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* @param Value The density to set
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* @param Callback Called on the game thread when the function is completed. Will not be called if the async function completes after the voxel world is destroyed.
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* @param OutEditedBounds Optional. Returns the bounds edited by this function
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* @param bMultiThreaded If true, multiple threads will be used to make the edit faster. Not recommended on async functions, as it might cause lag.
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* @param bRecordModifiedValues If false, will not fill ModifiedValues, making the edit faster.
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* @param bUpdateRender If false, will only edit the data and not update the render. Rarely needed.
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*/
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static void SetValueBoxAsync(
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AVoxelWorld* VoxelWorld,
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const FVoxelIntBox& Bounds,
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float Value,
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const FOnVoxelToolComplete_WithModifiedValues& Callback = {},
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FVoxelIntBox* OutEditedBounds = nullptr,
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bool bMultiThreaded = false,
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bool bRecordModifiedValues = true,
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bool bUpdateRender = true);
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public:
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/**
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* Add a box shape
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* @see AddBox, AddBoxAsync and FVoxelBoxToolsImpl::AddBox
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* @param ModifiedValues Record the Values modified by this function. Useful to track the amount of edit done, for instance to give resources when digging
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* @param EditedBounds Returns the bounds edited by this function
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* @param VoxelWorld The voxel world to do the edit to
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* @param Bounds The bounds of the box
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* @param bMultiThreaded If true, multiple threads will be used to make the edit faster.
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* @param bRecordModifiedValues If false, will not fill ModifiedValues, making the edit faster.
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* @param bUpdateRender If false, will only edit the data and not update the render. Rarely needed.
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*/
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UFUNCTION(BlueprintCallable, Category = "Voxel|Tools|Box Tools", meta = (DefaultToSelf = "VoxelWorld", AdvancedDisplay = "bMultiThreaded, bRecordModifiedValues, bUpdateRender"))
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static void AddBox(
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TArray<FModifiedVoxelValue>& ModifiedValues,
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FVoxelIntBox& EditedBounds,
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AVoxelWorld* VoxelWorld,
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const FVoxelIntBox& Bounds,
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bool bMultiThreaded = true,
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bool bRecordModifiedValues = true,
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bool bUpdateRender = true);
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/**
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* Add a box shape
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* Runs asynchronously in a background thread
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* @see AddBox, AddBoxAsync and FVoxelBoxToolsImpl::AddBox
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* @param ModifiedValues Record the Values modified by this function. Useful to track the amount of edit done, for instance to give resources when digging
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* @param EditedBounds Returns the bounds edited by this function
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* @param VoxelWorld The voxel world to do the edit to
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* @param Bounds The bounds of the box
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* @param bMultiThreaded If true, multiple threads will be used to make the edit faster. Not recommended on async functions, as it might cause lag.
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* @param bRecordModifiedValues If false, will not fill ModifiedValues, making the edit faster.
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* @param bUpdateRender If false, will only edit the data and not update the render. Rarely needed.
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* @param bHideLatentWarnings Hide latent warnings caused by calling a node before its previous call completion.
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*/
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UFUNCTION(BlueprintCallable, Category = "Voxel|Tools|Box Tools", meta = (DefaultToSelf = "VoxelWorld", AdvancedDisplay = "bMultiThreaded, bRecordModifiedValues, bUpdateRender, bHideLatentWarnings", Latent, LatentInfo = "LatentInfo", WorldContext = "WorldContextObject"))
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static void AddBoxAsync(
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UObject* WorldContextObject,
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FLatentActionInfo LatentInfo,
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TArray<FModifiedVoxelValue>& ModifiedValues,
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FVoxelIntBox& EditedBounds,
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AVoxelWorld* VoxelWorld,
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const FVoxelIntBox& Bounds,
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bool bMultiThreaded = false,
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bool bRecordModifiedValues = true,
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bool bUpdateRender = true,
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bool bHideLatentWarnings = false);
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/**
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* Add a box shape
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* @see AddBox, AddBoxAsync and FVoxelBoxToolsImpl::AddBox
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* @param VoxelWorld The voxel world to do the edit to
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* @param Bounds The bounds of the box
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* @param OutModifiedValues Optional. Record the Values modified by this function. Useful to track the amount of edit done, for instance to give resources when digging. Will append to existing values.
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* @param OutEditedBounds Optional. Returns the bounds edited by this function
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* @param bMultiThreaded If true, multiple threads will be used to make the edit faster.
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* @param bUpdateRender If false, will only edit the data and not update the render. Rarely needed.
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*/
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static void AddBox(
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AVoxelWorld* VoxelWorld,
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const FVoxelIntBox& Bounds,
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TArray<FModifiedVoxelValue>* OutModifiedValues = nullptr,
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FVoxelIntBox* OutEditedBounds = nullptr,
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bool bMultiThreaded = true,
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bool bUpdateRender = true);
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/**
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* Add a box shape
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* Runs asynchronously in a background thread
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* @see AddBox, AddBoxAsync and FVoxelBoxToolsImpl::AddBox
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* @param VoxelWorld The voxel world to do the edit to
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* @param Bounds The bounds of the box
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* @param Callback Called on the game thread when the function is completed. Will not be called if the async function completes after the voxel world is destroyed.
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* @param OutEditedBounds Optional. Returns the bounds edited by this function
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* @param bMultiThreaded If true, multiple threads will be used to make the edit faster. Not recommended on async functions, as it might cause lag.
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* @param bRecordModifiedValues If false, will not fill ModifiedValues, making the edit faster.
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* @param bUpdateRender If false, will only edit the data and not update the render. Rarely needed.
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*/
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static void AddBoxAsync(
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AVoxelWorld* VoxelWorld,
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const FVoxelIntBox& Bounds,
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const FOnVoxelToolComplete_WithModifiedValues& Callback = {},
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FVoxelIntBox* OutEditedBounds = nullptr,
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bool bMultiThreaded = false,
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bool bRecordModifiedValues = true,
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bool bUpdateRender = true);
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public:
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/**
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* Remove a box shape
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* @see RemoveBox, RemoveBoxAsync and FVoxelBoxToolsImpl::RemoveBox
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* @param ModifiedValues Record the Values modified by this function. Useful to track the amount of edit done, for instance to give resources when digging
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* @param EditedBounds Returns the bounds edited by this function
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* @param VoxelWorld The voxel world to do the edit to
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* @param Bounds The bounds of the box
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* @param bMultiThreaded If true, multiple threads will be used to make the edit faster.
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* @param bRecordModifiedValues If false, will not fill ModifiedValues, making the edit faster.
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* @param bUpdateRender If false, will only edit the data and not update the render. Rarely needed.
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*/
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UFUNCTION(BlueprintCallable, Category = "Voxel|Tools|Box Tools", meta = (DefaultToSelf = "VoxelWorld", AdvancedDisplay = "bMultiThreaded, bRecordModifiedValues, bUpdateRender"))
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static void RemoveBox(
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TArray<FModifiedVoxelValue>& ModifiedValues,
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FVoxelIntBox& EditedBounds,
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AVoxelWorld* VoxelWorld,
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const FVoxelIntBox& Bounds,
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bool bMultiThreaded = true,
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bool bRecordModifiedValues = true,
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bool bUpdateRender = true);
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/**
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* Remove a box shape
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* Runs asynchronously in a background thread
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* @see RemoveBox, RemoveBoxAsync and FVoxelBoxToolsImpl::RemoveBox
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* @param ModifiedValues Record the Values modified by this function. Useful to track the amount of edit done, for instance to give resources when digging
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* @param EditedBounds Returns the bounds edited by this function
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* @param VoxelWorld The voxel world to do the edit to
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* @param Bounds The bounds of the box
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* @param bMultiThreaded If true, multiple threads will be used to make the edit faster. Not recommended on async functions, as it might cause lag.
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* @param bRecordModifiedValues If false, will not fill ModifiedValues, making the edit faster.
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* @param bUpdateRender If false, will only edit the data and not update the render. Rarely needed.
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* @param bHideLatentWarnings Hide latent warnings caused by calling a node before its previous call completion.
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*/
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UFUNCTION(BlueprintCallable, Category = "Voxel|Tools|Box Tools", meta = (DefaultToSelf = "VoxelWorld", AdvancedDisplay = "bMultiThreaded, bRecordModifiedValues, bUpdateRender, bHideLatentWarnings", Latent, LatentInfo = "LatentInfo", WorldContext = "WorldContextObject"))
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static void RemoveBoxAsync(
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UObject* WorldContextObject,
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FLatentActionInfo LatentInfo,
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TArray<FModifiedVoxelValue>& ModifiedValues,
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FVoxelIntBox& EditedBounds,
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AVoxelWorld* VoxelWorld,
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const FVoxelIntBox& Bounds,
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bool bMultiThreaded = false,
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bool bRecordModifiedValues = true,
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bool bUpdateRender = true,
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bool bHideLatentWarnings = false);
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/**
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* Remove a box shape
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* @see RemoveBox, RemoveBoxAsync and FVoxelBoxToolsImpl::RemoveBox
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* @param VoxelWorld The voxel world to do the edit to
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* @param Bounds The bounds of the box
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* @param OutModifiedValues Optional. Record the Values modified by this function. Useful to track the amount of edit done, for instance to give resources when digging. Will append to existing values.
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* @param OutEditedBounds Optional. Returns the bounds edited by this function
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* @param bMultiThreaded If true, multiple threads will be used to make the edit faster.
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* @param bUpdateRender If false, will only edit the data and not update the render. Rarely needed.
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*/
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static void RemoveBox(
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AVoxelWorld* VoxelWorld,
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const FVoxelIntBox& Bounds,
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TArray<FModifiedVoxelValue>* OutModifiedValues = nullptr,
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FVoxelIntBox* OutEditedBounds = nullptr,
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bool bMultiThreaded = true,
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bool bUpdateRender = true);
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/**
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* Remove a box shape
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* Runs asynchronously in a background thread
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* @see RemoveBox, RemoveBoxAsync and FVoxelBoxToolsImpl::RemoveBox
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* @param VoxelWorld The voxel world to do the edit to
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* @param Bounds The bounds of the box
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* @param Callback Called on the game thread when the function is completed. Will not be called if the async function completes after the voxel world is destroyed.
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* @param OutEditedBounds Optional. Returns the bounds edited by this function
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* @param bMultiThreaded If true, multiple threads will be used to make the edit faster. Not recommended on async functions, as it might cause lag.
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* @param bRecordModifiedValues If false, will not fill ModifiedValues, making the edit faster.
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* @param bUpdateRender If false, will only edit the data and not update the render. Rarely needed.
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*/
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static void RemoveBoxAsync(
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AVoxelWorld* VoxelWorld,
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const FVoxelIntBox& Bounds,
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const FOnVoxelToolComplete_WithModifiedValues& Callback = {},
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FVoxelIntBox* OutEditedBounds = nullptr,
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bool bMultiThreaded = false,
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bool bRecordModifiedValues = true,
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bool bUpdateRender = true);
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public:
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/**
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* Paint a box shape
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* @see SetMaterialBox, SetMaterialBoxAsync and FVoxelBoxToolsImpl::SetMaterialBox
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* @param ModifiedMaterials Record the Materials modified by this function. Useful to track the amount of edit done, for instance to give resources when digging
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* @param EditedBounds Returns the bounds edited by this function
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* @param VoxelWorld The voxel world to do the edit to
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* @param Bounds The bounds of the box
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* @param PaintMaterial The material to set
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* @param bMultiThreaded If true, multiple threads will be used to make the edit faster.
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* @param bRecordModifiedMaterials If false, will not fill ModifiedMaterials, making the edit faster.
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* @param bUpdateRender If false, will only edit the data and not update the render. Rarely needed.
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*/
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UFUNCTION(BlueprintCallable, Category = "Voxel|Tools|Box Tools", meta = (DefaultToSelf = "VoxelWorld", AdvancedDisplay = "bMultiThreaded, bRecordModifiedMaterials, bUpdateRender"))
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static void SetMaterialBox(
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TArray<FModifiedVoxelMaterial>& ModifiedMaterials,
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FVoxelIntBox& EditedBounds,
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AVoxelWorld* VoxelWorld,
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const FVoxelIntBox& Bounds,
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const FVoxelPaintMaterial& PaintMaterial,
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bool bMultiThreaded = true,
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bool bRecordModifiedMaterials = true,
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bool bUpdateRender = true);
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/**
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* Paint a box shape
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* Runs asynchronously in a background thread
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* @see SetMaterialBox, SetMaterialBoxAsync and FVoxelBoxToolsImpl::SetMaterialBox
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* @param ModifiedMaterials Record the Materials modified by this function. Useful to track the amount of edit done, for instance to give resources when digging
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* @param EditedBounds Returns the bounds edited by this function
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* @param VoxelWorld The voxel world to do the edit to
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* @param Bounds The bounds of the box
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* @param PaintMaterial The material to set
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* @param bMultiThreaded If true, multiple threads will be used to make the edit faster. Not recommended on async functions, as it might cause lag.
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* @param bRecordModifiedMaterials If false, will not fill ModifiedMaterials, making the edit faster.
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* @param bUpdateRender If false, will only edit the data and not update the render. Rarely needed.
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* @param bHideLatentWarnings Hide latent warnings caused by calling a node before its previous call completion.
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*/
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UFUNCTION(BlueprintCallable, Category = "Voxel|Tools|Box Tools", meta = (DefaultToSelf = "VoxelWorld", AdvancedDisplay = "bMultiThreaded, bRecordModifiedMaterials, bUpdateRender, bHideLatentWarnings", Latent, LatentInfo = "LatentInfo", WorldContext = "WorldContextObject"))
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static void SetMaterialBoxAsync(
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UObject* WorldContextObject,
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FLatentActionInfo LatentInfo,
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TArray<FModifiedVoxelMaterial>& ModifiedMaterials,
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FVoxelIntBox& EditedBounds,
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AVoxelWorld* VoxelWorld,
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const FVoxelIntBox& Bounds,
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const FVoxelPaintMaterial& PaintMaterial,
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bool bMultiThreaded = false,
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bool bRecordModifiedMaterials = true,
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bool bUpdateRender = true,
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bool bHideLatentWarnings = false);
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/**
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* Paint a box shape
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* @see SetMaterialBox, SetMaterialBoxAsync and FVoxelBoxToolsImpl::SetMaterialBox
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* @param VoxelWorld The voxel world to do the edit to
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* @param Bounds The bounds of the box
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* @param PaintMaterial The material to set
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* @param OutModifiedMaterials Optional. Record the Materials modified by this function. Useful to track the amount of edit done, for instance to give resources when digging. Will append to existing values.
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* @param OutEditedBounds Optional. Returns the bounds edited by this function
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||
|
* @param bMultiThreaded If true, multiple threads will be used to make the edit faster.
|
||
|
* @param bUpdateRender If false, will only edit the data and not update the render. Rarely needed.
|
||
|
*/
|
||
|
static void SetMaterialBox(
|
||
|
AVoxelWorld* VoxelWorld,
|
||
|
const FVoxelIntBox& Bounds,
|
||
|
const FVoxelPaintMaterial& PaintMaterial,
|
||
|
TArray<FModifiedVoxelMaterial>* OutModifiedMaterials = nullptr,
|
||
|
FVoxelIntBox* OutEditedBounds = nullptr,
|
||
|
bool bMultiThreaded = true,
|
||
|
bool bUpdateRender = true);
|
||
|
|
||
|
/**
|
||
|
* Paint a box shape
|
||
|
* Runs asynchronously in a background thread
|
||
|
* @see SetMaterialBox, SetMaterialBoxAsync and FVoxelBoxToolsImpl::SetMaterialBox
|
||
|
* @param VoxelWorld The voxel world to do the edit to
|
||
|
* @param Bounds The bounds of the box
|
||
|
* @param PaintMaterial The material to set
|
||
|
* @param Callback Called on the game thread when the function is completed. Will not be called if the async function completes after the voxel world is destroyed.
|
||
|
* @param OutEditedBounds Optional. Returns the bounds edited by this function
|
||
|
* @param bMultiThreaded If true, multiple threads will be used to make the edit faster. Not recommended on async functions, as it might cause lag.
|
||
|
* @param bRecordModifiedMaterials If false, will not fill ModifiedMaterials, making the edit faster.
|
||
|
* @param bUpdateRender If false, will only edit the data and not update the render. Rarely needed.
|
||
|
*/
|
||
|
static void SetMaterialBoxAsync(
|
||
|
AVoxelWorld* VoxelWorld,
|
||
|
const FVoxelIntBox& Bounds,
|
||
|
const FVoxelPaintMaterial& PaintMaterial,
|
||
|
const FOnVoxelToolComplete_WithModifiedMaterials& Callback = {},
|
||
|
FVoxelIntBox* OutEditedBounds = nullptr,
|
||
|
bool bMultiThreaded = false,
|
||
|
bool bRecordModifiedMaterials = true,
|
||
|
bool bUpdateRender = true);
|
||
|
};
|