29 lines
654 B
C
29 lines
654 B
C
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// Copyright 2020 Phyronnaz
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/Actor.h"
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#include "VoxelStaticWorld.generated.h"
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class UStaticMeshComponent;
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class USceneComponent;
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UCLASS()
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class VOXEL_API AVoxelStaticWorld : public AActor
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{
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GENERATED_BODY()
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public:
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AVoxelStaticWorld();
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UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Voxel")
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TObjectPtr<UStaticMeshComponent> BaseMesh;
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UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Voxel")
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TArray<TObjectPtr<UStaticMeshComponent>> Meshes;
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#if WITH_EDITOR
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virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override;
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#endif
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};
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