25 lines
468 B
C
25 lines
468 B
C
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// Copyright 2020 Phyronnaz
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#pragma once
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#include "CoreMinimal.h"
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#include "VoxelValue.h"
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#include "VoxelMinimal.h"
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#include "VoxelDiff.h"
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#include "UObject/Object.h"
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#include "VoxelMultiplayerInterface.generated.h"
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struct FVoxelMaterial;
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struct FVoxelCompressedWorldSaveImpl;
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class IVoxelMultiplayerClient;
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class IVoxelMultiplayerServer;
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UCLASS(Abstract, BlueprintType)
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class VOXEL_API UVoxelMultiplayerInterface : public UObject
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{
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GENERATED_BODY()
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public:
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};
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