Mod.io example
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13
BrothelSystem/generated_ids.lua
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BrothelSystem/generated_ids.lua
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-- This is a generated file
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-- Do not modify it, unless you know exactly what you are doing
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ModId = "b8471b52-6089-4dbf-98cf-0b7faf1f06ca"
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IdMap = {
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{ "BROTHEL", "BUILDING_PART", "7195bf3a-b86e-46fe-b694-c03659119570" },
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{ "BROTHEL", "", "00000000-0000-0000-0000-000000000000" },
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{ "BROTHEL", "", "00000000-0000-0000-0000-000000000000" },
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{ "BROTHEL", "", "00000000-0000-0000-0000-000000000000" },
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{ "models/Brothel_base.fbx", "", "93cc1a96-9874-435f-8734-6626af083d3a" },
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{ "models/PolygonPrototype_Texture_03.png", "", "60a49bc3-7598-4137-b8fe-0ba016806d1e" },
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}
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10
BrothelSystem/localization/en/text.json
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BrothelSystem/localization/en/text.json
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{
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"BUILDINGS": {
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"BROTHEL_NAME":"Brothel"
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},
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"BUILDING_DESCRIPTIONS": {
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"BROTHEL_DESC":"A giant decorative boulder"
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}
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}
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10
BrothelSystem/localization/fr/text.json
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BrothelSystem/localization/fr/text.json
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{
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"BUILDINGS": {
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"BROTHEL_NAME":"Bordel"
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},
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"BUILDING_DESCRIPTIONS": {
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"BROTHEL_DESC":"Un bordel"
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}
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}
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13
BrothelSystem/mod.json
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BrothelSystem/mod.json
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{
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"Name": "Brothel system",
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"Author": "Lucastucious",
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"Description": "A Brothel system",
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"Version": "0.1.0",
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"AdditionalLanguageList": [
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{
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"Name": "French",
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"Code": "fr"
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}
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]
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}
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29
BrothelSystem/mod.lua
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BrothelSystem/mod.lua
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local mod = foundation.createMod();
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mod:registerAssetId("models/Brothel_base.fbx/Prefab/Brothel", "PREFAB_BROTHEL")
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mod:register({
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DataType = "BUILDING",
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Id = "BROTHEL",
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Name = "BROTHEL_NAME",
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Description = "BROTHEL_DESC",
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BuildingType = "GENERAL",
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BuildingPartSetList = {
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{
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Name = "BROTHEL_NAME",
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BuildingPartList = { "BROTHEL" }
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}
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}
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})
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mod:register({
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DataType = "BUILDING_PART",
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Id = "BROTHEL",
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Name = "BROTHEL_NAME",
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Description = "BROTHEL_DESC",
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Category = "GENERAL",
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ConstructorData = {
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DataType = "BUILDING_CONSTRUCTOR_DEFAULT",
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CoreObjectPrefab = "PREFAB_BROTHEL"
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}
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})
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BIN
BrothelSystem/models/Brothel_base.fbx
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BIN
BrothelSystem/models/Brothel_base.fbx
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Binary file not shown.
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BrothelSystem/models/Brothel_base.fbx.meta
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BrothelSystem/models/Brothel_base.fbx.meta
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<?xml version="1.0" encoding="utf-8"?>
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<meta id="93cc1a96-9874-435f-8734-6626af083d3a">
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<meta id="09628e3b-9701-4b88-9b53-1a87b78a2ffa" type="group" folder="true" name="Materials">
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<meta id="844a5d6f-e5c8-4adb-92b3-9d00ce49b352" name="lambert57"/>
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</meta>
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<meta id="d6511ecf-51d1-43a3-b15f-bb80f6cb32ee" type="group" folder="true" name="Meshes">
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<meta id="c6d6b082-9d8a-48ea-a3a6-addc28ed60a4" name="SM_Generic_Tree_02_lambert57"/>
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</meta>
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<meta id="e8e9bf2d-31b1-489e-93b1-7223b1ef872d" name="Prefab">
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<meta id="bcbb7028-18e8-46f6-abd2-1fafa869db2d" name="Brothel">
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<meta id="421141c2-562f-4480-a1c6-eb8631f0788a" name="SM_Generic_Tree_02"/>
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</meta>
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</meta>
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</meta>
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<importer type="GamCFbxImporterConfiguration">
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<Md5Checksum value="864e32e644f2c26a46c9ffb9d8a77183"/>
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<Scale value="0.01"/>
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<PatchMeshOffset value="true"/>
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<UniqueNodeName value="false"/>
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<ImportAnimation value="false"/>
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<FlipXAxis value="true"/>
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<ForceNormalUp value="false"/>
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<MergeDuplicateMeshes value="true"/>
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<GenerateLod value="false"/>
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<OverrideExistingLod value="false"/>
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<NodeConfig type="GenCFbxNodeConfig">
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<LodConfig value="00000000-0000-0000-0000-000000000000"/>
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<ChildList>
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<Item type="GenCFbxNodeConfig">
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<LodConfig value="00000000-0000-0000-0000-000000000000"/>
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<ChildList>
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<Item type="GenCFbxNodeConfig">
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<LodConfig value="00000000-0000-0000-0000-000000000000"/>
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<ChildList/>
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<NodeName value="SM_Generic_Tree_02"/>
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</Item>
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</ChildList>
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<NodeName value="Brothel"/>
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</Item>
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</ChildList>
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<NodeName value="Prefab"/>
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</NodeConfig>
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<MaterialList>
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<Item type="GamCDataMaterialPair">
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<MaterialGuid value="844a5d6f-e5c8-4adb-92b3-9d00ce49b352"/>
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<MaterialName value="lambert57"/>
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</Item>
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</MaterialList>
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</importer>
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BIN
BrothelSystem/models/PolygonPrototype_Texture_03.png
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BIN
BrothelSystem/models/PolygonPrototype_Texture_03.png
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Binary file not shown.
After Width: | Height: | Size: 162 KiB |
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