Boat/OpenWorld.tscn

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1.3 KiB
Text

[gd_scene load_steps=5 format=3 uid="uid://bhwuawppmqk4"]
[ext_resource type="Script" uid="uid://cdnrxp6nu1wor" path="res://Ocean/ocean.gd" id="1_xncsh"]
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_xncsh"]
sky_top_color = Color(0.191699, 0.357914, 1, 1)
sky_horizon_color = Color(0.874994, 0.991665, 1.25854, 1)
ground_bottom_color = Color(0.274101, 0.574573, 1, 1)
ground_horizon_color = Color(0.874994, 0.991665, 1.25854, 1)
[sub_resource type="Sky" id="Sky_7sjql"]
sky_material = SubResource("ProceduralSkyMaterial_xncsh")
[sub_resource type="Environment" id="Environment_q57bq"]
background_mode = 2
sky = SubResource("Sky_7sjql")
tonemap_mode = 2
ssao_enabled = true
sdfgi_enabled = true
glow_enabled = true
fog_enabled = true
fog_sky_affect = 0.699
[node name="OpenWorld" type="Node3D"]
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_q57bq")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(-0.149535, -0.420992, 0.894653, 0, 0.904827, 0.425779, -0.988756, 0.0636691, -0.135304, 0, 1.45796, 0)
light_color = Color(0.969986, 0.876638, 0.798898, 1)
shadow_enabled = true
[node name="Ocean" type="Node3D" parent="."]
script = ExtResource("1_xncsh")
metadata/_custom_type_script = "uid://cdnrxp6nu1wor"