21 lines
581 B
GDScript
21 lines
581 B
GDScript
extends MeshInstance3D
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var material: ShaderMaterial
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var noise: FastNoiseLite = preload("res://mat/watershader.tres::FastNoiseLite_gokfr")
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var noise_UVscale:Vector2
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var wave_speed:float
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var height_scale:float
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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material = mesh.surface_get_material(0)
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if material:
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noise_UVscale = material.get_shader_parameter("RippleTimeScale")
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print(noise_UVscale)
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FastNoiseLite
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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