31 lines
811 B
Text
31 lines
811 B
Text
[gd_resource type="VisualShader" load_steps=3 format=3 uid="uid://dfyxt0qiimfej"]
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[ext_resource type="Texture2D" uid="uid://dgo00icnq8glk" path="res://kaykit/medieval/hexagons_medieval.png" id="1_y2qsf"]
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[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_stlk6"]
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texture = ExtResource("1_y2qsf")
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[resource]
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code = "shader_type spatial;
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render_mode blend_mix, depth_draw_opaque, cull_back, diffuse_toon, specular_toon;
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uniform sampler2D tex_frg_4;
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void fragment() {
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// Texture2D:4
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vec4 n_out4p0 = texture(tex_frg_4, UV);
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// Output:0
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ALBEDO = vec3(n_out4p0.xyz);
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}
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"
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modes/diffuse = 3
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modes/specular = 1
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nodes/fragment/4/node = SubResource("VisualShaderNodeTexture_stlk6")
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nodes/fragment/4/position = Vector2(-120, 160)
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nodes/fragment/connections = PackedInt32Array(4, 0, 0, 0)
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