Boat/ocean.gd
2025-03-24 16:01:39 +01:00

24 lines
730 B
GDScript

@tool
extends Node3D
class_name Ocean
@onready var OceanTileMesh:PlaneMesh = preload("uid://wes0mbjy8mno")
@onready var gravity: float = ProjectSettings.get_setting("physics/3d/default_gravity")
var time:float
@export_tool_button("Generate Tiles","Ocean") var generate_tile_action = generate_tile
func generate_tile():
for i in range(8):
var NewTile = OceanTile.new()
add_child(NewTile)
func _ready() -> void:
if not Engine.is_editor_hint():
add_to_group("Ocean")
if OceanTileMesh != null:
OceanTileMesh.surface_get_material(0).set_shader_parameter("wave_time",0.0)
func _process(delta):
if OceanTileMesh != null:
time += delta
OceanTileMesh.surface_get_material(0).set_shader_parameter("wave_time",time)