16 lines
422 B
GDScript
16 lines
422 B
GDScript
extends MeshInstance3D
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class_name OceanTile
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var time:float
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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time += delta
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var mat : ShaderMaterial = mesh.surface_get_material(0)
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mat.set_shader_parameter("wave_time",time)
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pass
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